My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Dark Prince
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang Firecracker Dark Prince
Barbarian Barrel
Goblin Gang Firecracker Dark Prince
The Log
Goblin Gang Firecracker Hog Rider Dark Prince
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Hog Rider Dark Prince P.E.K.K.A
Fireball
Goblin Gang Firecracker Hog Rider
Poison
Bats Goblin Gang Firecracker
Lightning
Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Firecracker Hog Rider Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Firecracker Dark Prince P.E.K.K.A
Zap
Arrows Firecracker Hog Rider P.E.K.K.A Bats Dark Prince
Arrows
Zap Hog Rider P.E.K.K.A Dark Prince
Goblin Gang
Hog Rider Firecracker Dark Prince P.E.K.K.A
Firecracker
Zap Hog Rider Bats Goblin Gang Dark Prince P.E.K.K.A
Hog Rider
Bats Zap Arrows Goblin Gang Firecracker Dark Prince
Dark Prince
Bats Zap Arrows Goblin Gang Firecracker Hog Rider
P.E.K.K.A
Zap Arrows Bats Goblin Gang Firecracker

Defense Synergies 0 16

Bats
Zap Firecracker Dark Prince P.E.K.K.A
Zap
Bats Arrows Goblin Gang Firecracker Dark Prince P.E.K.K.A
Arrows
Zap Dark Prince P.E.K.K.A
Goblin Gang
Zap Firecracker Dark Prince P.E.K.K.A
Firecracker
Bats Zap Goblin Gang Dark Prince P.E.K.K.A
Hog Rider
Dark Prince
Bats Zap Arrows Goblin Gang Firecracker
P.E.K.K.A
Bats Zap Arrows Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
P.E.K.K.A Bats Zap Goblin Gang Firecracker Dark Prince
Goblin Gang P.E.K.K.A Bats Dark Prince
P.E.K.K.A Bats Goblin Gang Firecracker Dark Prince
Arrows Firecracker Dark Prince P.E.K.K.A
Arrows Goblin Gang Bats Zap Firecracker Dark Prince
Bats Zap Arrows Goblin Gang Firecracker
Zap Arrows P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Dark Prince
Bats Goblin Gang Zap Arrows Firecracker Dark Prince
Arrows Bats Zap Goblin Gang Firecracker
P.E.K.K.A Bats Zap Goblin Gang Dark Prince
Bats Zap Arrows Goblin Gang Firecracker Dark Prince P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A
Bats Arrows Goblin Gang Firecracker Dark Prince P.E.K.K.A
Arrows Bats Zap Goblin Gang Firecracker Dark Prince
Zap Arrows Bats Firecracker Dark Prince
P.E.K.K.A
Goblin Gang Dark Prince Bats Arrows Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince P.E.K.K.A
Zap Arrows Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Bats Zap Dark Prince
Goblin Gang Dark Prince P.E.K.K.A Bats Zap
P.E.K.K.A Goblin Gang Dark Prince
Arrows Firecracker Bats Zap Goblin Gang
Goblin Gang Dark Prince P.E.K.K.A Bats
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Bats Firecracker Dark Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Dark Prince
P.E.K.K.A Zap Arrows Dark Prince
Dark Prince P.E.K.K.A Goblin Gang
Firecracker
Goblin Gang Bats Zap Firecracker Dark Prince P.E.K.K.A
Bats Arrows Zap Firecracker Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker Dark Prince
Zap Arrows Firecracker Dark Prince
Arrows Firecracker Bats Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Bats Goblin Gang
Firecracker Zap Arrows Dark Prince
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Zap Arrows Firecracker Dark Prince
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker Dark Prince
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Bats Zap Arrows Firecracker
Zap Bats Firecracker
Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Bats Goblin Gang Dark Prince
Zap Arrows Firecracker
Arrows
Goblin Gang Firecracker Dark Prince
Arrows Zap Firecracker
Zap Arrows
Firecracker Dark Prince P.E.K.K.A
Zap Bats Goblin Gang Firecracker
Firecracker Bats Zap
Zap Firecracker Dark Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: