My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Rage Clone Fisherman Magic Archer Mother Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Giant Wizard Cannon Cart Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Elixir Golem Giant Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Cannon Cart Night Witch
Giant Snowball
Goblins Night Witch
Zap
Goblins Cannon Cart Night Witch
Barbarian Barrel
Electro Spirit Goblins Elixir Golem Wizard Cannon Cart Night Witch
The Log
Electro Spirit Goblins Elixir Golem Cannon Cart
Earthquake
Elixir Golem
Arrows
Electro Spirit Goblins Night Witch
Royal Delivery
Electro Spirit Goblins Elixir Golem Wizard Cannon Cart Night Witch
Fireball
Elixir Golem Wizard Cannon Cart Night Witch
Poison
Elixir Golem Wizard Night Witch
Lightning
Wizard Cannon Cart Night Witch
Rocket
Wizard Cannon Cart Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Elixir Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Giant Snowball Elixir Golem Night Witch Giant Wizard Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins Giant Snowball Elixir Golem

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Giant Cannon Cart
Goblins
Giant
Giant Snowball
Electro Spirit Elixir Golem Giant Cannon Cart Night Witch
Elixir Golem
Night Witch Giant Snowball Wizard
Giant
Night Witch Electro Spirit Goblins Giant Snowball Wizard Cannon Cart
Wizard
Elixir Golem Giant
Cannon Cart
Electro Spirit Giant Snowball Giant
Night Witch
Elixir Golem Giant Giant Snowball

Defense Synergies 0 10

Electro Spirit
Giant Snowball
Goblins
Giant Snowball Wizard Cannon Cart Night Witch
Giant Snowball
Electro Spirit Goblins Wizard Cannon Cart Night Witch
Elixir Golem
Giant
Wizard
Goblins Giant Snowball Cannon Cart
Cannon Cart
Goblins Giant Snowball Wizard Night Witch
Night Witch
Goblins Giant Snowball Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Wizard
Goblins Cannon Cart Night Witch
Goblins Giant Snowball Cannon Cart Night Witch
Night Witch Goblins Cannon Cart
Electro Spirit Goblins Giant Snowball Cannon Cart Night Witch
Giant Snowball Electro Spirit Wizard Night Witch
Electro Spirit Cannon Cart
Goblins Night Witch
Goblins Giant Snowball Cannon Cart Night Witch
Goblins Electro Spirit Giant Snowball Wizard Cannon Cart Night Witch
Giant Snowball Wizard Night Witch
Night Witch Giant Snowball Wizard Cannon Cart
Wizard Electro Spirit Goblins Giant Snowball Cannon Cart Night Witch
Cannon Cart
Giant Snowball
Wizard Goblins Cannon Cart Night Witch
Electro Spirit Goblins Giant Snowball Wizard Cannon Cart Night Witch
Giant Snowball Wizard Electro Spirit Cannon Cart
Cannon Cart
Wizard Electro Spirit Goblins Giant Snowball Cannon Cart Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Snowball Cannon Cart
Giant Snowball Wizard Cannon Cart
Goblins Cannon Cart
Cannon Cart Night Witch
Cannon Cart Night Witch
Wizard Electro Spirit Giant Snowball
Goblins Cannon Cart Night Witch
Cannon Cart
Electro Spirit Goblins Giant Snowball Cannon Cart
Cannon Cart
Giant Snowball
Cannon Cart Wizard Night Witch
Wizard Cannon Cart
Electro Spirit Goblins Cannon Cart Night Witch
Electro Spirit Giant Snowball Wizard Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Cannon Cart
Cannon Cart
Wizard Giant Snowball
Wizard Electro Spirit Giant Snowball
Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Goblins Giant Snowball Night Witch
Wizard Cannon Cart
Giant Snowball Wizard
Giant Snowball Cannon Cart
Cannon Cart
Giant Snowball Cannon Cart
Giant Snowball Wizard Cannon Cart
Wizard Cannon Cart
Giant Snowball
Night Witch
Giant Snowball Wizard
Giant Snowball Wizard
Night Witch
Giant Snowball Wizard
Giant Snowball Cannon Cart
Giant Snowball Electro Spirit Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Wizard Night Witch
Electro Spirit Giant Snowball Wizard
Giant Snowball Night Witch
Giant Snowball Wizard Night Witch
Electro Spirit Giant Snowball
Giant Snowball Wizard
Electro Spirit Cannon Cart Night Witch
Giant Snowball Wizard
Wizard Cannon Cart
Giant Snowball Wizard
Giant Snowball
Cannon Cart
Electro Spirit Giant Snowball
Giant Snowball
Giant Snowball Cannon Cart

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: