My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Three Musketeers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Three Musketeers Dark Prince Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Dark Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Three Musketeers Dark Prince
Giant Snowball
Spear Goblins Musketeer Three Musketeers
Zap
Spear Goblins Mortar Three Musketeers Dark Prince
Barbarian Barrel
Spear Goblins Mortar Musketeer Three Musketeers Dark Prince Magic Archer
The Log
Spear Goblins Musketeer Three Musketeers Dark Prince
Earthquake
Spear Goblins Mortar
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Musketeer Three Musketeers Dark Prince Magic Archer
Fireball
Mortar Musketeer Three Musketeers Magic Archer
Poison
Spear Goblins Mortar Musketeer Three Musketeers Magic Archer
Lightning
Mortar Musketeer Three Musketeers Dark Prince Magic Archer
Rocket
Mortar Musketeer Three Musketeers Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Dark Prince Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Mortar Musketeer Dark Prince Magic Archer Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Arrows Mortar Musketeer

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mortar Dark Prince Mega Knight
Arrows
Mortar Dark Prince Mega Knight
Mortar
Spear Goblins Arrows Musketeer Dark Prince
Musketeer
Mortar Dark Prince Mega Knight
Three Musketeers
Dark Prince
Dark Prince
Spear Goblins Arrows Mortar Musketeer Three Musketeers Magic Archer
Magic Archer
Dark Prince Mega Knight
Mega Knight
Spear Goblins Arrows Musketeer Magic Archer

Defense Synergies 1 12

Spear Goblins
Arrows Mortar Musketeer Dark Prince Mega Knight
Arrows
Mega Knight Spear Goblins Mortar Dark Prince
Mortar
Spear Goblins Arrows Musketeer
Musketeer
Spear Goblins Mortar Dark Prince Mega Knight
Three Musketeers
Dark Prince
Spear Goblins Arrows Musketeer Magic Archer
Magic Archer
Dark Prince Mega Knight
Mega Knight
Arrows Spear Goblins Musketeer Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mortar Musketeer Magic Archer
Mortar Musketeer Three Musketeers Dark Prince Mega Knight
Mortar Three Musketeers Mega Knight Musketeer Dark Prince
Three Musketeers Mortar Musketeer Dark Prince Mega Knight
Arrows Dark Prince Mega Knight
Arrows Spear Goblins Musketeer Dark Prince Magic Archer Mega Knight
Musketeer Three Musketeers Spear Goblins Arrows Mortar Magic Archer
Arrows Musketeer Magic Archer Mega Knight
Three Musketeers Mortar Musketeer
Spear Goblins Musketeer Dark Prince Mega Knight
Spear Goblins Arrows Musketeer Dark Prince Magic Archer Mega Knight
Arrows Musketeer Three Musketeers Spear Goblins Magic Archer
Mortar Mega Knight Musketeer Three Musketeers Dark Prince
Three Musketeers Mega Knight Arrows Mortar Dark Prince Magic Archer
Mortar Three Musketeers Mega Knight
Mortar Three Musketeers Mega Knight
Three Musketeers Mega Knight Arrows Mortar Musketeer Dark Prince
Arrows Mortar Mega Knight Spear Goblins Musketeer Three Musketeers Dark Prince Magic Archer
Arrows Mortar Spear Goblins Musketeer Dark Prince Magic Archer Mega Knight
Mortar Musketeer Three Musketeers
Dark Prince Mega Knight Spear Goblins Arrows Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Dark Prince
Arrows Mortar Musketeer Magic Archer Mega Knight
Mega Knight Spear Goblins Musketeer Dark Prince
Dark Prince Mega Knight Musketeer
Musketeer Three Musketeers Dark Prince Mega Knight
Arrows Musketeer Three Musketeers Magic Archer
Dark Prince Spear Goblins Musketeer
Mega Knight Dark Prince
Mega Knight Spear Goblins Mortar Dark Prince Magic Archer
Musketeer Three Musketeers
Mega Knight Musketeer Dark Prince
Mega Knight Arrows Dark Prince
Dark Prince Mega Knight Three Musketeers
Musketeer Three Musketeers Magic Archer Mega Knight
Spear Goblins Mortar Musketeer Three Musketeers Dark Prince Magic Archer
Arrows Mega Knight Musketeer Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Mortar Musketeer
Arrows Mortar Musketeer Magic Archer
Arrows Magic Archer
Arrows Musketeer Dark Prince
Arrows Mortar Dark Prince Magic Archer Mega Knight
Arrows Spear Goblins Musketeer Magic Archer
Arrows Mortar Musketeer Magic Archer
Arrows Magic Archer
Arrows Mortar
Musketeer Three Musketeers
Arrows Mortar Musketeer Dark Prince Magic Archer
Arrows Musketeer Magic Archer
Mortar Musketeer Three Musketeers Magic Archer
Arrows Mortar Musketeer Magic Archer
Arrows Mortar Musketeer Magic Archer
Spear Goblins Arrows Mortar Musketeer Three Musketeers Magic Archer
Magic Archer Arrows Mortar Musketeer Three Musketeers Mega Knight
Arrows Mortar Three Musketeers
Arrows Mortar Musketeer Three Musketeers Dark Prince Magic Archer Mega Knight
Arrows Mortar Magic Archer Mega Knight
Musketeer Magic Archer Mega Knight
Arrows
Musketeer
Arrows Mortar Musketeer
Arrows Mortar Dark Prince Magic Archer Mega Knight
Arrows Mortar Musketeer Magic Archer
Arrows Mortar Musketeer Magic Archer Mega Knight
Arrows Mortar Musketeer Magic Archer
Arrows Musketeer Magic Archer
Musketeer
Arrows Mortar Musketeer Magic Archer Mega Knight
Arrows Magic Archer
Mega Knight
Arrows Magic Archer
Spear Goblins Musketeer Dark Prince Magic Archer
Arrows Musketeer Three Musketeers Magic Archer
Arrows
Musketeer Three Musketeers Dark Prince Magic Archer Mega Knight
Arrows Mortar Musketeer Magic Archer
Arrows
Musketeer Three Musketeers Dark Prince Mega Knight
Musketeer Magic Archer
Musketeer Magic Archer
Mortar Musketeer Dark Prince Magic Archer Mega Knight

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