My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Baby Dragon Phoenix Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Phoenix Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Baby Dragon Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Phoenix
Giant Snowball
Fire Spirit Hog Rider Baby Dragon
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Wizard
The Log
Fire Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Hog Rider Wizard Baby Dragon Mother Witch
Fireball
Hog Rider Wizard Baby Dragon Mother Witch
Poison
Wizard Phoenix Mother Witch
Lightning
Wizard Baby Dragon Phoenix Mother Witch
Rocket
Hog Rider Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Royal Delivery Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Royal Delivery Wizard Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Delivery Baby Dragon Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Royal Delivery Hog Rider Baby Dragon Phoenix Mother Witch Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Royal Delivery Hog Rider Baby Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Baby Dragon Phoenix Mother Witch
Royal Delivery
Hog Rider
Fire Spirit Wizard Baby Dragon Mother Witch Mega Knight
Wizard
Hog Rider Mega Knight
Baby Dragon
Fire Spirit Hog Rider Mega Knight
Phoenix
Fire Spirit
Mother Witch
Fire Spirit Hog Rider Mega Knight
Mega Knight
Hog Rider Wizard Baby Dragon Mother Witch

Defense Synergies 0 10

Fire Spirit
Phoenix
Royal Delivery
Wizard Baby Dragon Phoenix Mother Witch Mega Knight
Hog Rider
Wizard
Royal Delivery Mega Knight
Baby Dragon
Royal Delivery Mother Witch Mega Knight
Phoenix
Fire Spirit Royal Delivery
Mother Witch
Royal Delivery Baby Dragon Mega Knight
Mega Knight
Royal Delivery Wizard Baby Dragon Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Royal Delivery Phoenix Mega Knight
Mega Knight Fire Spirit Royal Delivery
Phoenix Mega Knight
Royal Delivery Mega Knight
Royal Delivery Fire Spirit Baby Dragon Mother Witch Mega Knight
Fire Spirit Royal Delivery Wizard Baby Dragon Phoenix
Baby Dragon Phoenix Mega Knight
Phoenix
Fire Spirit Royal Delivery Phoenix Mega Knight
Mother Witch Royal Delivery Wizard Baby Dragon Mega Knight
Royal Delivery Wizard Baby Dragon Phoenix
Mega Knight Fire Spirit Royal Delivery Wizard
Fire Spirit Wizard Mega Knight Royal Delivery Baby Dragon
Phoenix Mega Knight
Royal Delivery Mega Knight
Wizard Mega Knight Royal Delivery
Fire Spirit Royal Delivery Mega Knight Wizard Baby Dragon
Royal Delivery Wizard Baby Dragon Fire Spirit Mother Witch Mega Knight
Phoenix
Wizard Mega Knight Fire Spirit Royal Delivery Baby Dragon Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Delivery
Royal Delivery Wizard Baby Dragon Phoenix Mega Knight
Royal Delivery Mega Knight
Mega Knight Royal Delivery Phoenix
Royal Delivery Phoenix Mega Knight
Fire Spirit Royal Delivery Wizard Mother Witch Baby Dragon
Royal Delivery Phoenix
Mega Knight Royal Delivery Phoenix
Royal Delivery Mega Knight Baby Dragon Phoenix
Royal Delivery Phoenix
Mega Knight Phoenix
Mega Knight Royal Delivery Phoenix
Royal Delivery Mega Knight Wizard
Wizard Baby Dragon Mega Knight
Phoenix Royal Delivery Baby Dragon
Mega Knight Royal Delivery Wizard Baby Dragon Phoenix Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Wizard Fire Spirit Baby Dragon Mega Knight
Wizard Mother Witch Fire Spirit Baby Dragon
Fire Spirit Wizard Baby Dragon
Fire Spirit Wizard Baby Dragon
Wizard
Fire Spirit
Wizard
Fire Spirit Wizard Baby Dragon
Fire Spirit Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Fire Spirit Wizard Baby Dragon Mega Knight
Fire Spirit Wizard Baby Dragon Mother Witch Mega Knight
Baby Dragon Mega Knight
Wizard
Baby Dragon
Mother Witch Fire Spirit Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Baby Dragon
Fire Spirit Wizard Baby Dragon Mother Witch
Wizard
Wizard Mega Knight
Mega Knight
Wizard
Fire Spirit
Fire Spirit Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Mega Knight
Baby Dragon
Baby Dragon Mega Knight

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