My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Royal Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Royal Giant
Giant Snowball
Skeletons Archers
Zap
Skeletons Archers Mortar Royal Giant
Barbarian Barrel
Skeletons Archers Mortar Ice Wizard
The Log
Skeletons Archers Royal Giant Mini P.E.K.K.A
Earthquake
Skeletons Archers Mortar
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Mini P.E.K.K.A Ice Wizard
Fireball
Archers Mortar Ice Wizard
Poison
Archers Mortar Ice Wizard
Lightning
Mortar Mini P.E.K.K.A Ice Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Archers Ice Wizard Mortar Fireball Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Archers Ice Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball Archers Mortar Royal Giant Mini P.E.K.K.A Ice Wizard
Archers
Zap Mortar Royal Giant Mini P.E.K.K.A
Mortar
Royal Giant Zap Archers Fireball
Royal Giant
Mortar Fireball Ice Wizard Zap Archers
Fireball
Zap Royal Giant Mortar
Mini P.E.K.K.A
Zap Archers Ice Wizard
Ice Wizard
Royal Giant Zap Mini P.E.K.K.A

Defense Synergies 2 16

Skeletons
Zap Archers Mortar Mini P.E.K.K.A Ice Wizard
Zap
Fireball Mini P.E.K.K.A Skeletons Archers Mortar Ice Wizard
Archers
Skeletons Zap Mortar Mini P.E.K.K.A Ice Wizard
Mortar
Skeletons Zap Archers Fireball Ice Wizard
Royal Giant
Fireball
Zap Mortar Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap Skeletons Archers Fireball Ice Wizard
Ice Wizard
Skeletons Zap Archers Mortar Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Fireball
Mini P.E.K.K.A Skeletons Zap Mortar Ice Wizard
Mortar Mini P.E.K.K.A Skeletons Archers Ice Wizard
Mini P.E.K.K.A Skeletons Mortar Ice Wizard
Fireball Mini P.E.K.K.A
Fireball Skeletons Zap Archers Ice Wizard
Zap Archers Mortar Fireball Ice Wizard
Zap Fireball
Mini P.E.K.K.A Skeletons Mortar Ice Wizard
Skeletons Archers Mini P.E.K.K.A Ice Wizard
Archers Ice Wizard Skeletons Zap Fireball
Zap Archers Fireball Ice Wizard
Mortar Mini P.E.K.K.A Skeletons Zap Fireball Ice Wizard
Fireball Zap Mortar Mini P.E.K.K.A
Mini P.E.K.K.A Mortar
Zap Mortar Fireball Mini P.E.K.K.A
Skeletons Mortar Fireball Mini P.E.K.K.A
Mortar Fireball Zap Archers Ice Wizard
Zap Mortar Archers Fireball Ice Wizard
Mini P.E.K.K.A Mortar
Archers Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Archers Fireball
Fireball Zap Archers Mortar Mini P.E.K.K.A
Skeletons Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Fireball
Skeletons Mini P.E.K.K.A
Fireball Skeletons Zap Archers Ice Wizard
Mini P.E.K.K.A Skeletons Archers Fireball Ice Wizard
Mini P.E.K.K.A
Zap Skeletons Mortar Fireball Mini P.E.K.K.A
Skeletons
Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Skeletons Fireball
Archers Fireball
Skeletons Zap Archers Mortar Fireball Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball Zap Ice Wizard
Fireball
Fireball
Fireball Zap Mortar
Fireball Zap Ice Wizard
Archers Mortar
Fireball Zap Ice Wizard
Fireball Zap Mortar
Fireball Mini P.E.K.K.A
Zap Mortar Fireball
Fireball Zap Archers
Mortar Fireball
Mortar Fireball
Zap Mortar Fireball
Zap Mortar Fireball
Mortar Fireball
Mortar Fireball
Mini P.E.K.K.A
Zap Archers Mortar Fireball Mini P.E.K.K.A
Zap Mortar Fireball
Fireball
Fireball
Zap Mortar Fireball
Zap Mortar Fireball Ice Wizard
Mortar Fireball Zap Ice Wizard
Fireball Zap Mortar
Fireball Zap Mortar
Zap Archers Fireball Ice Wizard
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Mortar Fireball
Zap Fireball
Fireball
Zap Archers Fireball
Fireball Zap Archers Ice Wizard
Fireball
Fireball Mini P.E.K.K.A
Zap Mortar Fireball
Zap Fireball
Zap Fireball
Zap Fireball
Zap Mortar Fireball

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