My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Mini P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton King
Giant Snowball
Goblins Bats Skeleton King
Zap
Goblins Bats Firecracker Mortar Skeleton King
Barbarian Barrel
Goblins Firecracker Mortar Skeleton King
The Log
Goblins Firecracker Mini P.E.K.K.A Skeleton King
Earthquake
Firecracker Mortar Skeleton King
Arrows
Goblins Bats Firecracker Skeleton King
Royal Delivery
Goblins Bats Firecracker Mini P.E.K.K.A Skeleton King
Fireball
Firecracker Mortar Skeleton King
Poison
Bats Firecracker Mortar Skeleton King
Lightning
Mortar Mini P.E.K.K.A Skeleton King
Rocket
Mortar Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mortar Fireball Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Firecracker Mortar Fireball Mini P.E.K.K.A Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Firecracker

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Bats
Zap Firecracker Mortar Mini P.E.K.K.A Skeleton King
Zap
Firecracker Fireball Goblins Bats Mortar Mini P.E.K.K.A
Firecracker
Zap Bats Mortar Mini P.E.K.K.A
Mortar
Bats Zap Firecracker Fireball Skeleton King
Fireball
Zap Mortar Skeleton King
Mini P.E.K.K.A
Bats Zap Firecracker
Skeleton King
Bats Mortar Fireball

Defense Synergies 2 15

Goblins
Zap Firecracker Mortar
Bats
Zap Firecracker Mortar Mini P.E.K.K.A Skeleton King
Zap
Fireball Mini P.E.K.K.A Goblins Bats Firecracker Mortar
Firecracker
Goblins Bats Zap Mortar Mini P.E.K.K.A
Mortar
Goblins Bats Zap Firecracker Fireball Skeleton King
Fireball
Zap Mortar Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Firecracker Fireball
Skeleton King
Bats Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar Fireball
Mini P.E.K.K.A Goblins Bats Zap Firecracker Mortar
Mortar Mini P.E.K.K.A Goblins Bats
Mini P.E.K.K.A Goblins Bats Firecracker Mortar Skeleton King
Firecracker Fireball Mini P.E.K.K.A
Fireball Goblins Bats Zap Firecracker
Bats Zap Firecracker Mortar Fireball
Zap Fireball
Mini P.E.K.K.A Goblins Mortar Skeleton King
Goblins Firecracker Mini P.E.K.K.A
Goblins Bats Zap Firecracker Fireball Skeleton King
Bats Zap Firecracker Fireball
Mortar Mini P.E.K.K.A Bats Zap Fireball
Fireball Goblins Bats Zap Firecracker Mortar Mini P.E.K.K.A Skeleton King
Mini P.E.K.K.A Mortar Skeleton King
Zap Mortar Fireball Mini P.E.K.K.A
Goblins Bats Firecracker Mortar Fireball Mini P.E.K.K.A
Mortar Fireball Goblins Bats Zap Firecracker
Zap Mortar Bats Firecracker Fireball
Mini P.E.K.K.A Mortar
Goblins Bats Firecracker Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Fireball
Fireball Zap Firecracker Mortar Mini P.E.K.K.A
Goblins Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap Fireball
Mini P.E.K.K.A
Firecracker Fireball Bats Zap
Mini P.E.K.K.A Goblins Bats Fireball
Mini P.E.K.K.A
Zap Goblins Bats Firecracker Mortar Fireball Mini P.E.K.K.A
Bats Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Fireball Skeleton King
Firecracker Fireball
Goblins Bats Zap Firecracker Mortar Fireball Mini P.E.K.K.A Skeleton King
Bats Zap Firecracker Fireball Mini P.E.K.K.A Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Mortar
Firecracker Mortar Fireball Zap
Fireball
Firecracker Fireball
Fireball Zap Firecracker Mortar
Firecracker Fireball Bats Zap
Firecracker Mortar
Fireball Zap Firecracker
Fireball Zap Firecracker Mortar
Goblins Bats Fireball Mini P.E.K.K.A
Firecracker Zap Mortar Fireball
Fireball Zap Firecracker
Firecracker Mortar Fireball
Firecracker Mortar Fireball
Zap Firecracker Mortar Fireball
Zap Firecracker Mortar Fireball
Firecracker Mortar Fireball
Mortar Fireball
Bats Mini P.E.K.K.A
Zap Firecracker Mortar Fireball Mini P.E.K.K.A
Zap Firecracker Mortar Fireball
Fireball
Fireball
Zap Mortar Fireball
Zap Firecracker Mortar Fireball
Firecracker Mortar Fireball Zap
Fireball Zap Mortar
Fireball Zap Firecracker Mortar
Bats Zap Firecracker Fireball
Zap Bats Firecracker Fireball
Fireball Mini P.E.K.K.A
Zap Mortar Fireball
Zap Firecracker Fireball
Firecracker Fireball
Zap Bats Fireball
Fireball Zap Firecracker
Fireball
Fireball Firecracker Mini P.E.K.K.A
Zap Firecracker Mortar Fireball Skeleton King
Zap Fireball
Firecracker
Zap Bats Firecracker Fireball Skeleton King
Firecracker Bats Zap Fireball
Zap Firecracker Mortar Fireball

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