My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Ghost Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Ghost Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarian Barrel Royal Ghost Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Mortar Ram Rider
Barbarian Barrel
Mortar Royal Ghost Electro Wizard
The Log
Ram Rider
Earthquake
Mortar
Arrows
Bats
Royal Delivery
Bats Royal Ghost Electro Wizard Ram Rider
Fireball
Mortar Electro Wizard Ram Rider
Poison
Bats Mortar Electro Wizard
Lightning
Mortar Electro Wizard Ram Rider
Rocket
Mortar Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Barbarian Barrel Poison Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Royal Ghost Mortar Poison Electro Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Royal Ghost Mortar

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mortar Barbarian Barrel Ram Rider
Mortar
Bats Barbarian Barrel Ram Rider
Barbarian Barrel
Bats Mortar Ram Rider Mega Knight
Poison
Royal Ghost Ram Rider Mega Knight
Royal Ghost
Poison Electro Wizard Ram Rider Mega Knight
Electro Wizard
Royal Ghost Ram Rider Mega Knight
Ram Rider
Bats Mortar Barbarian Barrel Poison Royal Ghost Electro Wizard Mega Knight
Mega Knight
Bats Barbarian Barrel Poison Royal Ghost Electro Wizard Ram Rider

Defense Synergies 0 16

Bats
Mortar Barbarian Barrel Electro Wizard Mega Knight
Mortar
Bats Barbarian Barrel Poison Electro Wizard
Barbarian Barrel
Bats Mortar Poison Electro Wizard Mega Knight
Poison
Mortar Barbarian Barrel Electro Wizard Mega Knight
Royal Ghost
Electro Wizard Mega Knight
Electro Wizard
Bats Mortar Barbarian Barrel Poison Royal Ghost Ram Rider Mega Knight
Ram Rider
Electro Wizard
Mega Knight
Bats Barbarian Barrel Poison Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Barbarian Barrel Electro Wizard Ram Rider
Bats Mortar Electro Wizard Ram Rider Mega Knight
Mortar Ram Rider Mega Knight Bats Electro Wizard
Bats Mortar Electro Wizard Ram Rider Mega Knight
Barbarian Barrel Poison Mega Knight
Barbarian Barrel Bats Royal Ghost Electro Wizard Mega Knight
Bats Electro Wizard Ram Rider Mortar Poison
Barbarian Barrel Poison Electro Wizard Ram Rider Mega Knight
Mortar
Barbarian Barrel Royal Ghost Electro Wizard Mega Knight
Bats Poison Electro Wizard Barbarian Barrel Royal Ghost Ram Rider Mega Knight
Bats Poison Electro Wizard Ram Rider
Mortar Mega Knight Bats Electro Wizard Ram Rider
Mega Knight Bats Mortar Barbarian Barrel Poison Royal Ghost Electro Wizard
Mortar Electro Wizard Ram Rider Mega Knight
Mortar Electro Wizard Ram Rider Mega Knight
Mega Knight Bats Mortar Poison Electro Wizard
Mortar Mega Knight Bats Barbarian Barrel Royal Ghost Electro Wizard Ram Rider
Mortar Barbarian Barrel Poison Bats Royal Ghost Electro Wizard Ram Rider Mega Knight
Mortar Electro Wizard Ram Rider
Royal Ghost Mega Knight Bats Barbarian Barrel Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Barbarian Barrel Royal Ghost Electro Wizard
Poison Electro Wizard Mortar Barbarian Barrel Royal Ghost Mega Knight
Mega Knight Bats Electro Wizard Ram Rider
Mega Knight Bats Barbarian Barrel Electro Wizard Ram Rider
Ram Rider Mega Knight
Poison Bats Electro Wizard Ram Rider
Bats Electro Wizard Ram Rider
Mega Knight
Electro Wizard Mega Knight Bats Mortar Barbarian Barrel Poison
Mega Knight Bats
Mega Knight Poison Electro Wizard
Mega Knight Ram Rider
Mega Knight
Electro Wizard Bats Mortar Barbarian Barrel Poison
Bats Poison Mega Knight Barbarian Barrel Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Barbarian Barrel Royal Ghost
Mortar Poison Barbarian Barrel Royal Ghost Electro Wizard Ram Rider
Barbarian Barrel Poison
Barbarian Barrel Poison
Poison Mortar Barbarian Barrel Mega Knight
Poison Bats Ram Rider
Mortar Poison
Poison Barbarian Barrel Ram Rider
Poison Mortar Ram Rider
Bats Poison Electro Wizard
Poison Mortar Barbarian Barrel Electro Wizard Ram Rider
Poison
Poison Mortar Barbarian Barrel
Mortar Barbarian Barrel Poison
Mortar Barbarian Barrel Poison
Mortar Barbarian Barrel Poison
Mortar Barbarian Barrel Poison Mega Knight
Mortar Barbarian Barrel Poison
Bats
Mortar Barbarian Barrel Poison Electro Wizard Mega Knight
Mortar Barbarian Barrel Poison Mega Knight
Poison Mega Knight
Poison
Mortar Barbarian Barrel Poison
Poison Mortar Barbarian Barrel Mega Knight
Mortar Poison Barbarian Barrel Royal Ghost Electro Wizard Ram Rider
Mortar Poison Ram Rider Mega Knight
Poison Mortar Barbarian Barrel
Poison Bats Electro Wizard
Electro Wizard Bats Poison
Poison Mortar Mega Knight
Poison Electro Wizard
Mega Knight
Poison
Electro Wizard Bats Barbarian Barrel
Poison Electro Wizard Ram Rider
Barbarian Barrel
Poison Electro Wizard Mega Knight
Mortar Poison
Poison
Mega Knight
Bats Poison Electro Wizard
Bats Poison Electro Wizard
Poison Mortar Barbarian Barrel Royal Ghost Electro Wizard Mega Knight

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