My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Battle Healer Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Giant
Giant Snowball
Minions Barbarians
Zap
Minions
Barbarian Barrel
Barbarians Elixir Golem Ice Wizard
The Log
Barbarians Elixir Golem
Earthquake
Barbarians Elixir Golem
Arrows
Minions
Royal Delivery
Minions Barbarians Elixir Golem Battle Healer Ice Wizard
Fireball
Minions Barbarians Elixir Golem Battle Healer Ice Wizard
Poison
Minions Barbarians Elixir Golem Battle Healer Ice Wizard
Lightning
Battle Healer Ice Wizard
Rocket
Barbarians Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Rage Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Minions Elixir Golem Ice Wizard Battle Healer Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Rage Minions Elixir Golem

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Barbarians Elixir Golem Giant
Minions
Giant Rage Elixir Golem Battle Healer
Barbarians
Giant Snowball Battle Healer
Elixir Golem
Battle Healer Rage Giant Snowball Minions Ice Wizard
Battle Healer
Elixir Golem Rage Minions Barbarians Giant Ice Wizard
Giant
Minions Rage Giant Snowball Battle Healer Ice Wizard
Rage
Minions Elixir Golem Battle Healer Giant
Ice Wizard
Elixir Golem Battle Healer Giant

Defense Synergies 0 7

Giant Snowball
Minions Barbarians Battle Healer Ice Wizard
Minions
Giant Snowball Battle Healer Ice Wizard
Barbarians
Giant Snowball
Elixir Golem
Battle Healer
Giant Snowball Minions Ice Wizard
Giant
Rage
Ice Wizard
Giant Snowball Minions Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Barbarians Minions Battle Healer Ice Wizard
Barbarians Giant Snowball Minions Ice Wizard
Barbarians Minions Ice Wizard
Barbarians Battle Healer
Giant Snowball Minions Ice Wizard
Giant Snowball Minions Ice Wizard
Barbarians Battle Healer
Barbarians Minions Ice Wizard
Giant Snowball Barbarians Battle Healer Ice Wizard
Minions Barbarians Ice Wizard Giant Snowball
Minions Giant Snowball Ice Wizard
Barbarians Giant Snowball Minions Battle Healer Ice Wizard
Giant Snowball Minions Barbarians
Barbarians
Barbarians Giant Snowball
Barbarians Minions
Giant Snowball Minions Barbarians Battle Healer Ice Wizard
Giant Snowball Minions Barbarians Battle Healer Ice Wizard
Barbarians
Giant Snowball Minions Barbarians Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Snowball Battle Healer
Giant Snowball Battle Healer
Barbarians Minions Battle Healer
Barbarians Battle Healer
Barbarians Battle Healer
Giant Snowball Minions Ice Wizard
Minions Barbarians Battle Healer Ice Wizard
Barbarians Battle Healer
Giant Snowball Minions Barbarians
Barbarians
Minions Barbarians
Giant Snowball Barbarians
Barbarians
Barbarians
Barbarians Minions Battle Healer
Minions Giant Snowball Barbarians Battle Healer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball Ice Wizard
Barbarians
Giant Snowball
Giant Snowball Minions Ice Wizard
Giant Snowball Ice Wizard
Giant Snowball
Giant Snowball Minions
Giant Snowball
Giant Snowball
Minions
Giant Snowball
Giant Snowball
Giant Snowball
Minions
Giant Snowball
Giant Snowball
Minions
Giant Snowball
Giant Snowball Barbarians
Giant Snowball Ice Wizard
Giant Snowball Ice Wizard
Giant Snowball
Giant Snowball Ice Wizard
Giant Snowball Minions
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Minions Barbarians
Giant Snowball Ice Wizard
Giant Snowball
Giant Snowball
Giant Snowball Minions
Giant Snowball
Giant Snowball

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