My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Battle Ram Giant Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Giant
Giant Snowball
Goblins Minions Dart Goblin Battle Ram
Zap
Goblins Minions Dart Goblin Battle Ram
Barbarian Barrel
Goblins Dart Goblin Battle Ram Ice Wizard
The Log
Goblins Dart Goblin Battle Ram
Earthquake
Arrows
Goblins Minions Dart Goblin
Royal Delivery
Goblins Minions Dart Goblin Battle Ram Bowler Ice Wizard
Fireball
Minions Dart Goblin Battle Ram Bowler Ice Wizard
Poison
Minions Dart Goblin Ice Wizard
Lightning
Battle Ram Bowler Ice Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Barbarian Barrel Minions Dart Goblin Ice Wizard Battle Ram Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Barbarian Barrel Minions Dart Goblin

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram Giant
Minions
Giant Battle Ram Barbarian Barrel Bowler
Dart Goblin
Battle Ram Giant Barbarian Barrel Bowler
Battle Ram
Goblins Minions Dart Goblin Barbarian Barrel
Giant
Minions Barbarian Barrel Goblins Dart Goblin Bowler Ice Wizard
Barbarian Barrel
Giant Minions Dart Goblin Battle Ram Bowler Ice Wizard
Bowler
Minions Dart Goblin Giant Barbarian Barrel Ice Wizard
Ice Wizard
Giant Barbarian Barrel Bowler

Defense Synergies 0 13

Goblins
Dart Goblin Barbarian Barrel Ice Wizard
Minions
Dart Goblin Barbarian Barrel Bowler Ice Wizard
Dart Goblin
Goblins Minions Barbarian Barrel Bowler Ice Wizard
Battle Ram
Giant
Barbarian Barrel
Goblins Minions Dart Goblin Bowler Ice Wizard
Bowler
Minions Dart Goblin Barbarian Barrel Ice Wizard
Ice Wizard
Goblins Minions Dart Goblin Barbarian Barrel Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Dart Goblin Barbarian Barrel
Goblins Minions Dart Goblin Ice Wizard
Bowler Goblins Minions Dart Goblin Ice Wizard
Goblins Minions Dart Goblin Bowler Ice Wizard
Barbarian Barrel Bowler
Barbarian Barrel Bowler Goblins Minions Dart Goblin Ice Wizard
Minions Dart Goblin Ice Wizard
Bowler Dart Goblin Barbarian Barrel
Goblins Minions Ice Wizard
Goblins Dart Goblin Barbarian Barrel Bowler Ice Wizard
Goblins Minions Dart Goblin Ice Wizard Barbarian Barrel Bowler
Minions Dart Goblin Ice Wizard
Bowler Minions Ice Wizard
Bowler Goblins Minions Dart Goblin Barbarian Barrel
Bowler
Goblins Minions Bowler
Goblins Minions Dart Goblin Barbarian Barrel Bowler Ice Wizard
Barbarian Barrel Minions Dart Goblin Bowler Ice Wizard
Dart Goblin
Bowler Goblins Minions Dart Goblin Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Barbarian Barrel Bowler
Barbarian Barrel Bowler
Goblins Minions Bowler
Bowler Barbarian Barrel
Bowler
Minions Dart Goblin Ice Wizard
Goblins Minions Dart Goblin Bowler Ice Wizard
Goblins Minions Barbarian Barrel
Dart Goblin
Minions Dart Goblin Bowler
Bowler
Bowler
Dart Goblin Bowler
Goblins Minions Dart Goblin Barbarian Barrel Bowler
Minions Bowler Dart Goblin Barbarian Barrel Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel Bowler Ice Wizard
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Barbarian Barrel Bowler
Minions Dart Goblin Ice Wizard
Dart Goblin Bowler
Dart Goblin Barbarian Barrel Bowler Ice Wizard
Dart Goblin
Goblins Minions Bowler
Dart Goblin Barbarian Barrel Bowler
Dart Goblin
Dart Goblin Barbarian Barrel Bowler
Minions Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel Bowler
Dart Goblin Barbarian Barrel Bowler
Barbarian Barrel
Minions
Dart Goblin Barbarian Barrel Bowler
Dart Goblin Barbarian Barrel Bowler
Minions Bowler
Bowler
Barbarian Barrel
Barbarian Barrel Bowler Ice Wizard
Dart Goblin Barbarian Barrel Bowler Ice Wizard
Bowler
Dart Goblin Barbarian Barrel
Dart Goblin Ice Wizard
Minions Dart Goblin
Bowler
Dart Goblin
Bowler
Minions Dart Goblin Barbarian Barrel
Dart Goblin Ice Wizard
Barbarian Barrel
Dart Goblin Bowler
Dart Goblin Bowler
Dart Goblin
Minions Dart Goblin Bowler
Dart Goblin
Dart Goblin Barbarian Barrel Bowler

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