My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Skeleton Dragons Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Battle Ram Zappies Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Goblin Barrel
Giant Snowball
Fire Spirit Goblin Gang Skeleton Dragons Battle Ram Zappies Goblin Barrel
Zap
Fire Spirit Goblin Gang Battle Ram Zappies Goblin Barrel
Barbarian Barrel
Fire Spirit Goblin Gang Battle Ram Zappies Goblin Barrel
The Log
Fire Spirit Goblin Gang Battle Ram Zappies Goblin Barrel
Earthquake
Goblin Gang Zappies Goblin Barrel
Arrows
Fire Spirit Goblin Gang Skeleton Dragons Zappies Goblin Barrel
Royal Delivery
Fire Spirit Goblin Gang Skeleton Dragons Battle Ram Zappies Goblin Barrel
Fireball
Goblin Gang Skeleton Dragons Battle Ram Zappies Goblin Barrel
Poison
Goblin Gang Skeleton Dragons Zappies
Lightning
Skeleton Dragons Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Skeleton Dragons Earthquake Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Earthquake Goblin Barrel Skeleton Dragons Battle Ram Zappies Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Goblin Gang Earthquake Goblin Barrel

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram Goblin Barrel
Goblin Gang
Goblin Barrel Battle Ram
Skeleton Dragons
Zappies Mega Knight
Earthquake
Battle Ram Mega Knight
Battle Ram
Fire Spirit Goblin Gang Earthquake Zappies Goblin Barrel
Zappies
Skeleton Dragons Battle Ram Goblin Barrel Mega Knight
Goblin Barrel
Goblin Gang Fire Spirit Battle Ram Zappies Mega Knight
Mega Knight
Skeleton Dragons Earthquake Zappies Goblin Barrel

Defense Synergies 0 8

Fire Spirit
Goblin Gang
Skeleton Dragons Zappies
Skeleton Dragons
Goblin Gang Earthquake Zappies Mega Knight
Earthquake
Skeleton Dragons Zappies Mega Knight
Battle Ram
Zappies
Goblin Gang Skeleton Dragons Earthquake Mega Knight
Goblin Barrel
Mega Knight
Skeleton Dragons Earthquake Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Skeleton Dragons Zappies
Goblin Gang Skeleton Dragons Zappies Mega Knight
Goblin Gang Mega Knight Fire Spirit Skeleton Dragons Zappies
Goblin Gang Skeleton Dragons Zappies Mega Knight
Earthquake Mega Knight
Goblin Gang Fire Spirit Skeleton Dragons Earthquake Zappies Mega Knight
Skeleton Dragons Fire Spirit Goblin Gang Zappies
Earthquake Skeleton Dragons Mega Knight
Zappies Goblin Gang
Goblin Gang Fire Spirit Zappies Mega Knight
Goblin Gang Skeleton Dragons Earthquake Zappies Mega Knight
Skeleton Dragons Goblin Gang Zappies
Mega Knight Fire Spirit Goblin Gang Skeleton Dragons Earthquake Zappies
Fire Spirit Mega Knight Goblin Gang Skeleton Dragons Earthquake Zappies
Goblin Gang Zappies Mega Knight
Goblin Gang Zappies Mega Knight
Mega Knight Goblin Gang Skeleton Dragons Zappies
Fire Spirit Mega Knight Goblin Gang Skeleton Dragons Zappies
Earthquake Fire Spirit Skeleton Dragons Zappies Mega Knight
Zappies
Goblin Gang Skeleton Dragons Mega Knight Fire Spirit Earthquake Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zappies
Goblin Gang Skeleton Dragons Mega Knight
Goblin Gang Zappies Mega Knight
Goblin Gang Mega Knight Zappies
Goblin Gang Zappies Mega Knight
Fire Spirit Skeleton Dragons Goblin Gang Zappies
Goblin Gang Zappies
Mega Knight Zappies
Mega Knight Skeleton Dragons Zappies
Goblin Gang Skeleton Dragons Zappies
Mega Knight Zappies
Mega Knight
Mega Knight Goblin Gang Zappies
Skeleton Dragons Zappies Mega Knight
Goblin Gang Zappies Skeleton Dragons
Mega Knight Skeleton Dragons Earthquake Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Skeleton Dragons
Skeleton Dragons
Earthquake Skeleton Dragons
Earthquake Skeleton Dragons
Fire Spirit Skeleton Dragons Earthquake Mega Knight
Skeleton Dragons Fire Spirit
Fire Spirit Skeleton Dragons Earthquake
Earthquake Fire Spirit Skeleton Dragons
Skeleton Dragons
Fire Spirit Goblin Gang
Skeleton Dragons Earthquake
Fire Spirit Skeleton Dragons
Earthquake Fire Spirit Skeleton Dragons
Earthquake Skeleton Dragons
Earthquake Skeleton Dragons
Earthquake Skeleton Dragons
Earthquake Skeleton Dragons Mega Knight
Earthquake
Skeleton Dragons
Fire Spirit Skeleton Dragons Earthquake Mega Knight
Fire Spirit Skeleton Dragons Earthquake Mega Knight
Skeleton Dragons Earthquake Mega Knight
Skeleton Dragons
Earthquake Skeleton Dragons
Earthquake Fire Spirit Skeleton Dragons Mega Knight
Skeleton Dragons Earthquake
Skeleton Dragons Mega Knight
Skeleton Dragons
Fire Spirit Skeleton Dragons
Skeleton Dragons Zappies
Skeleton Dragons Earthquake Mega Knight
Skeleton Dragons Zappies
Mega Knight
Earthquake
Earthquake Fire Spirit Goblin Gang Zappies
Fire Spirit Skeleton Dragons Zappies
Goblin Gang Skeleton Dragons Mega Knight
Skeleton Dragons Earthquake
Skeleton Dragons Mega Knight
Goblin Gang Skeleton Dragons Zappies
Skeleton Dragons Zappies
Mega Knight

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