My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Mega Knight Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Wizard Witch
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Wizard Witch Boss Bandit
Fireball
Firecracker Wizard Witch Boss Bandit
Poison
Firecracker Wizard Witch Boss Bandit
Lightning
Wizard Witch Boss Bandit
Rocket
Wizard Witch Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Earthquake Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Earthquake Wizard Witch Boss Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Earthquake

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Earthquake Witch Mega Knight
Arrows
Zap Earthquake Mega Knight
Firecracker
Zap Earthquake Mega Knight
Earthquake
Zap Arrows Firecracker Mega Knight
Wizard
Mega Knight
Witch
Zap Mega Knight
Mega Knight
Zap Arrows Firecracker Earthquake Wizard Witch
Boss Bandit

Defense Synergies 2 9

Zap
Mega Knight Arrows Firecracker Earthquake Witch
Arrows
Mega Knight Zap
Firecracker
Zap Earthquake Mega Knight
Earthquake
Zap Firecracker Mega Knight
Wizard
Mega Knight
Witch
Zap Mega Knight
Mega Knight
Zap Arrows Firecracker Earthquake Wizard Witch
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Wizard
Zap Firecracker Witch Mega Knight
Witch Mega Knight
Witch Firecracker Mega Knight
Arrows Firecracker Earthquake Mega Knight
Arrows Zap Firecracker Earthquake Mega Knight
Zap Arrows Firecracker Wizard Witch
Earthquake Zap Arrows Mega Knight
Witch
Firecracker Mega Knight
Witch Zap Arrows Firecracker Earthquake Wizard Mega Knight
Arrows Zap Firecracker Wizard Witch
Mega Knight Zap Earthquake Wizard Witch
Wizard Mega Knight Zap Arrows Firecracker Earthquake Witch
Mega Knight
Zap Mega Knight
Wizard Mega Knight Arrows Firecracker Witch
Arrows Mega Knight Zap Firecracker Wizard Witch
Zap Arrows Earthquake Wizard Witch Firecracker Mega Knight
Wizard Mega Knight Arrows Firecracker Earthquake Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch
Zap Arrows Firecracker Wizard Mega Knight
Mega Knight Zap Witch
Mega Knight Zap
Witch Mega Knight
Arrows Firecracker Wizard Zap Witch
Witch
Mega Knight
Zap Mega Knight Firecracker Witch
Witch
Mega Knight Witch
Mega Knight Zap Arrows
Mega Knight Wizard Witch
Wizard Firecracker Witch Mega Knight
Witch Zap Firecracker
Arrows Mega Knight Zap Firecracker Earthquake Wizard Witch
Zap Arrows
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker
Arrows Firecracker Zap
Earthquake Arrows
Earthquake Arrows Firecracker
Wizard Zap Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker Wizard Zap Witch
Arrows Firecracker Earthquake Wizard Witch
Arrows Earthquake Zap Firecracker Wizard
Arrows Zap Firecracker Wizard
Firecracker Zap Arrows Earthquake Wizard
Zap Arrows Firecracker Wizard
Earthquake Firecracker
Earthquake Arrows Firecracker
Earthquake Zap Arrows Firecracker
Earthquake Zap Arrows Firecracker Wizard Witch
Earthquake Arrows Firecracker Wizard Mega Knight
Arrows Earthquake
Zap Arrows Firecracker Earthquake Wizard Mega Knight
Zap Arrows Firecracker Earthquake Wizard Witch Mega Knight
Earthquake Mega Knight
Arrows Wizard
Earthquake Zap Arrows
Zap Arrows Firecracker Earthquake Wizard Witch Mega Knight
Witch
Arrows Firecracker Zap Earthquake Wizard Witch
Zap Arrows Wizard Witch Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard Witch
Zap Firecracker Wizard Witch
Zap Arrows Earthquake Wizard Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker Earthquake Wizard
Zap Earthquake Witch
Zap Arrows Firecracker Wizard Witch
Arrows
Firecracker Wizard Mega Knight
Arrows Zap Firecracker Earthquake Wizard
Zap Arrows
Firecracker Mega Knight
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch Mega Knight
Firecracker Wizard Mega Knight

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