My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Electro Dragon
Zap
Barbarian Barrel
Knight Tesla
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Electro Dragon
Fireball
Tesla Hog Rider Electro Dragon
Poison
Electro Dragon
Lightning
Knight Tesla Electro Dragon
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Knight Tesla Hog Rider Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Knight

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Knight Electro Dragon The Log Mega Knight
Arrows
Zap Hog Rider Knight Mega Knight
Knight
Hog Rider Zap Arrows Electro Dragon The Log
Tesla
Hog Rider
Zap Arrows Knight The Log Mega Knight
Electro Dragon
Zap Knight Mega Knight
The Log
Hog Rider Zap Knight Mega Knight
Mega Knight
Zap Arrows Hog Rider Electro Dragon The Log

Defense Synergies 5 10

Zap
Mega Knight Arrows Knight Tesla Electro Dragon The Log
Arrows
Mega Knight Zap Knight Tesla
Knight
Tesla Electro Dragon Zap Arrows The Log
Tesla
Knight The Log Zap Arrows
Hog Rider
Electro Dragon
Knight Zap The Log
The Log
Tesla Zap Knight Electro Dragon Mega Knight
Mega Knight
Zap Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Electro Dragon The Log
Zap Knight Tesla Electro Dragon The Log Mega Knight
Tesla Mega Knight Knight Electro Dragon
Tesla Knight Electro Dragon Mega Knight
Arrows The Log Mega Knight
Arrows The Log Zap Tesla Electro Dragon Mega Knight
Tesla Zap Arrows Electro Dragon
Zap Arrows Tesla Electro Dragon The Log Mega Knight
Tesla
Knight Tesla Mega Knight
Zap Arrows Knight Tesla Electro Dragon The Log Mega Knight
Arrows Tesla Zap Electro Dragon
Tesla Mega Knight Zap Knight Electro Dragon The Log
Mega Knight Zap Arrows Tesla Electro Dragon The Log
Knight Tesla Mega Knight
Zap Tesla The Log Mega Knight
Tesla Mega Knight Arrows Knight Electro Dragon
Arrows Tesla Mega Knight Zap Knight Electro Dragon The Log
Zap Arrows The Log Knight Tesla Electro Dragon Mega Knight
Tesla
Mega Knight Arrows Knight Tesla Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Tesla
Zap Arrows Knight Tesla Electro Dragon The Log Mega Knight
Mega Knight Zap Knight Electro Dragon The Log
Mega Knight Zap Knight Tesla The Log
Knight Tesla Mega Knight
Arrows Zap Tesla Electro Dragon
Knight Tesla
Mega Knight Knight Tesla
Zap Electro Dragon Mega Knight Knight The Log
Tesla
Mega Knight Knight Tesla Electro Dragon
Mega Knight Zap Arrows The Log
Mega Knight Knight Tesla
Tesla Electro Dragon Mega Knight
Tesla Electro Dragon Zap Knight The Log
Arrows Mega Knight Zap Tesla Electro Dragon The Log
Zap Arrows
Tesla Mega Knight
Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Electro Dragon The Log
Arrows Zap Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Knight The Log
Zap Arrows The Log Mega Knight
Arrows Zap Electro Dragon
Arrows The Log
Arrows The Log Zap Electro Dragon
Arrows The Log Zap Electro Dragon
Electro Dragon
Zap Arrows Knight Electro Dragon The Log
Zap Arrows Electro Dragon
Knight The Log
Arrows Electro Dragon
Zap Arrows The Log
Zap Arrows Electro Dragon The Log
Arrows Electro Dragon The Log Mega Knight
Arrows
Zap Arrows Electro Dragon The Log Mega Knight
Zap Arrows Electro Dragon The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Zap Arrows Electro Dragon The Log
Zap Arrows The Log Electro Dragon Mega Knight
Arrows The Log Zap Electro Dragon
Zap Arrows Electro Dragon The Log Mega Knight
Zap Arrows The Log
Zap Arrows Electro Dragon
Zap Electro Dragon
Zap Arrows Electro Dragon The Log Mega Knight
Zap Arrows Electro Dragon
Mega Knight
Arrows The Log
Zap Electro Dragon
Zap Arrows Electro Dragon
Arrows The Log
Knight Electro Dragon Mega Knight
Arrows The Log Zap Electro Dragon
Zap Arrows
Electro Dragon Mega Knight
Zap Electro Dragon The Log
Zap Electro Dragon
Electro Dragon Zap The Log Mega Knight
Electro Dragon Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: