My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Battle Ram Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Rascals Battle Ram Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Drill
Giant Snowball
Goblins Battle Ram Goblin Drill
Zap
Goblins Battle Ram Inferno Tower Goblin Drill
Barbarian Barrel
Goblins Rascals Battle Ram Inferno Tower Goblin Drill Magic Archer
The Log
Goblins Rascals Battle Ram Goblin Drill
Earthquake
Inferno Tower Goblin Drill
Arrows
Goblins Rascals Goblin Drill
Royal Delivery
Goblins Rascals Battle Ram Goblin Drill Magic Archer
Fireball
Rascals Battle Ram Inferno Tower Goblin Drill Magic Archer
Poison
Rascals Inferno Tower Goblin Drill Magic Archer
Lightning
Battle Ram Inferno Tower Magic Archer
Rocket
Rascals Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Rocket Goblin Drill Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Battle Ram Goblin Drill Magic Archer Rascals Inferno Tower Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblins Battle Ram Goblin Drill Magic Archer

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram Goblin Drill
Rascals
Battle Ram Goblin Drill Magic Archer
Battle Ram
Magic Archer Goblins Rascals
Inferno Tower
Rocket
Goblin Drill
Goblins Rascals Mega Knight
Magic Archer
Battle Ram Rascals Mega Knight
Mega Knight
Goblin Drill Magic Archer

Defense Synergies 0 7

Goblins
Inferno Tower Magic Archer
Rascals
Inferno Tower
Battle Ram
Inferno Tower
Goblins Rascals Goblin Drill Mega Knight
Rocket
Goblin Drill
Inferno Tower Magic Archer
Magic Archer
Goblins Goblin Drill Mega Knight
Mega Knight
Inferno Tower Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Magic Archer
Inferno Tower Goblins Rascals Goblin Drill Mega Knight
Inferno Tower Rocket Mega Knight Goblins Rascals Goblin Drill
Inferno Tower Goblins Rascals Goblin Drill Mega Knight
Rocket Mega Knight
Goblins Rascals Magic Archer Mega Knight
Inferno Tower Rocket Rascals Magic Archer
Rocket Rascals Inferno Tower Magic Archer Mega Knight
Inferno Tower Goblins Rascals Goblin Drill
Goblins Rascals Inferno Tower Mega Knight
Goblins Rascals Goblin Drill Magic Archer Mega Knight
Inferno Tower Rascals Magic Archer
Inferno Tower Goblin Drill Mega Knight Rascals Rocket
Rocket Mega Knight Goblins Rascals Goblin Drill Magic Archer
Inferno Tower Rascals Goblin Drill Mega Knight
Inferno Tower Rocket Rascals Goblin Drill Mega Knight
Mega Knight Goblins Rascals Inferno Tower Goblin Drill
Mega Knight Goblins Rascals Goblin Drill Magic Archer
Goblin Drill Rascals Magic Archer Mega Knight
Inferno Tower Goblin Drill
Rascals Mega Knight Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Goblins Inferno Tower
Rocket Magic Archer Mega Knight
Mega Knight Goblins Rascals Inferno Tower Rocket
Rocket Mega Knight Rascals Inferno Tower
Inferno Tower Rascals Goblin Drill Mega Knight
Rocket Rascals Magic Archer
Rascals Rocket Goblins Inferno Tower
Inferno Tower Mega Knight Rascals
Rocket Mega Knight Goblins Inferno Tower Magic Archer
Inferno Tower Goblin Drill
Mega Knight Rascals Inferno Tower
Rocket Mega Knight
Rascals Rocket Mega Knight Inferno Tower
Rascals Magic Archer Mega Knight
Rascals Inferno Tower Goblins Rocket Goblin Drill Magic Archer
Mega Knight Rascals Inferno Tower Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rascals Rocket Goblin Drill
Magic Archer
Rocket Goblin Drill Magic Archer
Rascals Rocket
Rocket Magic Archer Mega Knight
Rocket Magic Archer
Magic Archer
Magic Archer
Rocket Goblins
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Magic Archer
Rocket Goblin Drill Magic Archer
Magic Archer Rocket Mega Knight
Rocket
Rocket
Rocket Magic Archer Mega Knight
Rocket Magic Archer Mega Knight
Rocket Magic Archer Mega Knight
Rocket
Rocket
Rocket Goblin Drill
Magic Archer Mega Knight
Magic Archer
Magic Archer Mega Knight
Rocket Magic Archer
Magic Archer
Rocket
Rocket Magic Archer Mega Knight
Rocket Magic Archer
Mega Knight
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Rascals Rocket Magic Archer Mega Knight
Magic Archer
Rocket
Mega Knight
Rascals Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer Mega Knight

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