My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Tesla Elite Barbarians Skeleton Army
The Log
Elite Barbarians Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Skeleton Army Inferno Dragon
Fireball
Tesla Elite Barbarians Skeleton Army Inferno Dragon
Poison
Skeleton Army
Lightning
Tesla Elite Barbarians Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Tesla Fireball Inferno Dragon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Tesla

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball The Log Mega Knight
Tesla
Elite Barbarians
Zap Fireball The Log Mega Knight
Fireball
Zap Elite Barbarians The Log Mega Knight
Skeleton Army
The Log
Zap Elite Barbarians Fireball Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Elite Barbarians Fireball The Log

Defense Synergies 4 16

Zap
Fireball Mega Knight Tesla Elite Barbarians Skeleton Army The Log Inferno Dragon
Tesla
The Log Zap Fireball Skeleton Army Inferno Dragon
Elite Barbarians
Zap The Log Mega Knight
Fireball
Zap The Log Tesla Mega Knight
Skeleton Army
Zap Tesla The Log Inferno Dragon
The Log
Tesla Fireball Zap Elite Barbarians Skeleton Army Inferno Dragon Mega Knight
Inferno Dragon
Zap Tesla Skeleton Army The Log Mega Knight
Mega Knight
Zap Elite Barbarians Fireball The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball The Log
Elite Barbarians Skeleton Army Inferno Dragon Zap Tesla The Log Mega Knight
Tesla Skeleton Army Mega Knight Elite Barbarians Inferno Dragon
Tesla Elite Barbarians Skeleton Army Inferno Dragon Mega Knight
Elite Barbarians Fireball Skeleton Army The Log Mega Knight
Fireball Skeleton Army The Log Zap Tesla Mega Knight
Tesla Inferno Dragon Zap Fireball
Zap Tesla Fireball The Log Mega Knight
Tesla Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Tesla Mega Knight
Skeleton Army Zap Tesla Fireball The Log Mega Knight
Tesla Inferno Dragon Zap Fireball
Tesla Skeleton Army Mega Knight Zap Elite Barbarians Fireball The Log
Fireball Skeleton Army Mega Knight Zap Tesla The Log
Elite Barbarians Skeleton Army Inferno Dragon Tesla Mega Knight
Skeleton Army Zap Tesla Elite Barbarians Fireball The Log Inferno Dragon Mega Knight
Tesla Mega Knight Elite Barbarians Fireball Skeleton Army
Tesla Fireball Mega Knight Zap Elite Barbarians Skeleton Army The Log
Zap The Log Tesla Fireball Inferno Dragon Mega Knight
Tesla Elite Barbarians Inferno Dragon
Skeleton Army Mega Knight Tesla Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Tesla Elite Barbarians Fireball
Fireball Zap Tesla Elite Barbarians The Log Inferno Dragon Mega Knight
Skeleton Army Mega Knight Zap Elite Barbarians The Log
Skeleton Army Mega Knight Zap Tesla Elite Barbarians Fireball The Log
Tesla Elite Barbarians Skeleton Army Inferno Dragon Mega Knight
Fireball Zap Tesla
Skeleton Army Tesla Elite Barbarians Fireball
Mega Knight Tesla Elite Barbarians Skeleton Army Inferno Dragon
Zap Mega Knight Elite Barbarians Fireball Skeleton Army The Log Inferno Dragon
Tesla Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Tesla Elite Barbarians
Skeleton Army Mega Knight Zap Elite Barbarians Fireball The Log
Elite Barbarians Skeleton Army Mega Knight Tesla Fireball
Tesla Fireball Skeleton Army Mega Knight
Tesla Elite Barbarians Skeleton Army Zap Fireball The Log Inferno Dragon
Mega Knight Zap Tesla Elite Barbarians Fireball The Log Inferno Dragon
Zap Fireball
Tesla Mega Knight
Tesla Elite Barbarians Skeleton Army Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Zap The Log Mega Knight
Fireball Zap
The Log
Fireball The Log Zap
Fireball The Log Zap
Elite Barbarians Fireball
Zap Fireball The Log
Fireball Zap
Elite Barbarians Fireball The Log
Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball The Log
Fireball The Log Mega Knight
Fireball
Zap Fireball The Log Mega Knight
Zap Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Mega Knight
Inferno Dragon
Fireball The Log Zap
Fireball Zap The Log Mega Knight
Fireball Zap The Log
Elite Barbarians Zap Fireball
Zap Fireball
Elite Barbarians Fireball
Zap Fireball The Log Mega Knight
Zap Fireball
Mega Knight
Fireball The Log
Zap Fireball Skeleton Army
Fireball Zap
The Log Fireball
Fireball Mega Knight
The Log Zap Fireball
Zap Fireball
Elite Barbarians Mega Knight
Zap Elite Barbarians Fireball The Log
Zap Fireball
Zap Fireball The Log Mega Knight
Inferno Dragon
Fireball Mega Knight

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