My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Wizard Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Goblin Drill Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Barrel Goblin Drill
Giant Snowball
Skeletons Hog Rider Goblin Barrel Goblin Drill
Zap
Skeletons Goblin Barrel Goblin Drill
Barbarian Barrel
Skeletons Tesla Wizard Goblin Barrel Goblin Drill Royal Ghost
The Log
Skeletons Hog Rider Goblin Barrel Goblin Drill
Earthquake
Skeletons Tesla Hog Rider Goblin Barrel Goblin Drill
Arrows
Skeletons Goblin Barrel Goblin Drill
Royal Delivery
Skeletons Hog Rider Wizard Goblin Barrel Goblin Drill Royal Ghost
Fireball
Tesla Hog Rider Wizard Goblin Barrel Goblin Drill
Poison
Wizard Goblin Drill
Lightning
Tesla Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Drill Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Barrel Royal Ghost Tesla Hog Rider Goblin Drill Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Goblin Barrel Royal Ghost Tesla

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Hog Rider
Wizard Goblin Barrel Mega Knight
Wizard
Hog Rider Royal Ghost Mega Knight
Goblin Barrel
Hog Rider Goblin Drill Royal Ghost Mega Knight
Goblin Drill
Goblin Barrel Royal Ghost Mega Knight
Royal Ghost
Wizard Goblin Barrel Goblin Drill Mega Knight
Mega Knight
Hog Rider Wizard Goblin Barrel Goblin Drill Royal Ghost

Defense Synergies 1 7

Skeletons
Tesla Wizard Royal Ghost
Tesla
Skeletons Wizard Goblin Drill
Hog Rider
Wizard
Skeletons Tesla Royal Ghost Mega Knight
Goblin Barrel
Goblin Drill
Tesla
Royal Ghost
Skeletons Wizard Mega Knight
Mega Knight
Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Skeletons Tesla Goblin Drill Mega Knight
Tesla Mega Knight Skeletons Goblin Drill
Tesla Skeletons Goblin Drill Mega Knight
Mega Knight
Skeletons Tesla Royal Ghost Mega Knight
Tesla Wizard
Tesla Mega Knight
Tesla Skeletons Goblin Drill
Skeletons Tesla Royal Ghost Mega Knight
Skeletons Tesla Wizard Goblin Drill Royal Ghost Mega Knight
Tesla Wizard
Tesla Goblin Drill Mega Knight Skeletons Wizard
Wizard Mega Knight Tesla Goblin Drill Royal Ghost
Tesla Goblin Drill Mega Knight
Tesla Goblin Drill Mega Knight
Tesla Wizard Mega Knight Skeletons Goblin Drill
Tesla Mega Knight Wizard Goblin Drill Royal Ghost
Wizard Goblin Drill Tesla Royal Ghost Mega Knight
Tesla Goblin Drill
Wizard Royal Ghost Mega Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla Royal Ghost
Tesla Wizard Royal Ghost Mega Knight
Mega Knight Skeletons
Mega Knight Tesla
Skeletons Tesla Goblin Drill Mega Knight
Wizard Skeletons Tesla
Skeletons Tesla
Mega Knight Tesla
Mega Knight Skeletons
Skeletons Tesla Goblin Drill
Mega Knight Tesla
Mega Knight
Mega Knight Skeletons Tesla Wizard
Wizard Tesla Mega Knight
Tesla Skeletons Goblin Drill
Mega Knight Tesla Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill Royal Ghost
Royal Ghost
Goblin Drill
Wizard Mega Knight
Wizard
Wizard
Wizard
Wizard
Wizard
Wizard
Wizard Goblin Drill
Wizard Mega Knight
Wizard Mega Knight
Wizard Mega Knight
Mega Knight
Wizard
Goblin Drill
Wizard Mega Knight
Wizard Royal Ghost
Wizard Mega Knight
Wizard
Wizard
Wizard Mega Knight
Mega Knight
Wizard
Wizard
Wizard Mega Knight
Wizard
Mega Knight
Royal Ghost Mega Knight

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