My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Valkyrie Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard
Fireball
Hog Rider Electro Wizard
Poison
Bats Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap The Log Mini P.E.K.K.A

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Zap Mini P.E.K.K.A
Zap
Hog Rider Electro Wizard Bats Mini P.E.K.K.A Valkyrie The Log Mega Knight
Mini P.E.K.K.A
Bats Zap Valkyrie Hog Rider The Log Electro Wizard Mega Knight
Valkyrie
Bats Hog Rider Zap Mini P.E.K.K.A Electro Wizard
Hog Rider
Bats Zap Valkyrie The Log Mini P.E.K.K.A Electro Wizard Mega Knight
The Log
Hog Rider Zap Mini P.E.K.K.A Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Valkyrie Hog Rider Mega Knight
Mega Knight
Bats Zap Mini P.E.K.K.A Hog Rider The Log Electro Wizard

Defense Synergies 5 14

Bats
Zap Mini P.E.K.K.A Valkyrie The Log Electro Wizard Mega Knight
Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Bats Valkyrie The Log
Mini P.E.K.K.A
Zap The Log Electro Wizard Bats Valkyrie
Valkyrie
Bats Zap Mini P.E.K.K.A The Log Electro Wizard
Hog Rider
The Log
Mini P.E.K.K.A Bats Zap Valkyrie Electro Wizard Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Bats Valkyrie The Log Mega Knight
Mega Knight
Zap Bats The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Bats Zap Valkyrie The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Bats Valkyrie Electro Wizard
Mini P.E.K.K.A Bats Valkyrie Electro Wizard Mega Knight
Mini P.E.K.K.A Valkyrie The Log Mega Knight
The Log Bats Zap Valkyrie Electro Wizard Mega Knight
Bats Electro Wizard Zap
Zap Valkyrie The Log Electro Wizard Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Bats Valkyrie Electro Wizard Zap The Log Mega Knight
Bats Zap Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Zap Valkyrie The Log Electro Wizard
Valkyrie Mega Knight Bats Zap Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Bats Mini P.E.K.K.A Valkyrie Electro Wizard
Mega Knight Bats Zap Valkyrie The Log Electro Wizard
Zap Valkyrie The Log Bats Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Valkyrie Mega Knight Bats Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Zap Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Valkyrie The Log Mega Knight
Mega Knight Bats Zap Mini P.E.K.K.A Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Valkyrie Mega Knight Bats Zap The Log Electro Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Bats Zap Electro Wizard
Mini P.E.K.K.A Bats Valkyrie Electro Wizard
Mini P.E.K.K.A Mega Knight Valkyrie
Zap Electro Wizard Mega Knight Bats Mini P.E.K.K.A Valkyrie The Log
Mega Knight Bats Mini P.E.K.K.A Valkyrie
Mega Knight Zap Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Mega Knight Valkyrie
Valkyrie Mega Knight
Electro Wizard Bats Zap Mini P.E.K.K.A Valkyrie The Log
Bats Valkyrie Mega Knight Zap Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log Electro Wizard
The Log
Valkyrie The Log
Zap Valkyrie The Log Mega Knight
Bats Zap
The Log
The Log Zap
The Log Zap
Bats Mini P.E.K.K.A Electro Wizard
Zap Valkyrie The Log Electro Wizard
Zap
The Log
Zap The Log
Zap The Log
The Log Mega Knight
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Zap Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Valkyrie Mega Knight
The Log Zap Electro Wizard
Zap The Log Mega Knight
Zap The Log
Bats Zap Electro Wizard
Zap Electro Wizard Bats
Mini P.E.K.K.A
Zap The Log Mega Knight
Zap Electro Wizard
Mega Knight
The Log
Zap Electro Wizard Bats
Zap Electro Wizard
The Log
Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
The Log Zap
Zap
Mega Knight
Zap Bats The Log Electro Wizard
Bats Zap Electro Wizard
Zap The Log Electro Wizard Mega Knight

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