My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Skeleton Army
Giant Snowball
Minions Goblin Barrel Skeleton Army
Zap
Minions Firecracker Mortar Goblin Barrel Skeleton Army
Barbarian Barrel
Firecracker Mortar Goblin Barrel Skeleton Army
The Log
Firecracker Goblin Barrel Skeleton Army
Earthquake
Firecracker Mortar Goblin Barrel Skeleton Army
Arrows
Minions Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Minions Firecracker Goblin Barrel Skeleton Army
Fireball
Minions Firecracker Mortar Goblin Barrel Skeleton Army
Poison
Minions Firecracker Mortar Skeleton Army
Lightning
Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mortar The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Firecracker Goblin Barrel Skeleton Army Mortar Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Firecracker

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Minions Mortar The Log Mega Knight
Minions
Mega Knight Zap Firecracker Mortar
Firecracker
Zap Minions Mortar Goblin Barrel Mega Knight
Mortar
Zap Minions Firecracker The Log
Goblin Barrel
Firecracker Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
The Log
Zap Mortar Mega Knight
Mega Knight
Minions Zap Firecracker Goblin Barrel The Log

Defense Synergies 2 16

Zap
Mega Knight Minions Firecracker Mortar Skeleton Army The Log
Minions
Zap Firecracker Mortar The Log Mega Knight
Firecracker
The Log Zap Minions Mortar Skeleton Army Mega Knight
Mortar
Zap Minions Firecracker Skeleton Army The Log
Goblin Barrel
Skeleton Army
Zap Firecracker Mortar The Log
The Log
Firecracker Zap Minions Mortar Skeleton Army Mega Knight
Mega Knight
Zap Minions Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Mortar The Log
Skeleton Army Zap Minions Firecracker Mortar The Log Mega Knight
Mortar Skeleton Army Mega Knight Minions
Skeleton Army Minions Firecracker Mortar Mega Knight
Firecracker Skeleton Army The Log Mega Knight
Skeleton Army The Log Zap Minions Firecracker Mega Knight
Minions Zap Firecracker Mortar
Zap The Log Mega Knight
Minions Mortar Skeleton Army
Skeleton Army Firecracker Mega Knight
Minions Skeleton Army Zap Firecracker The Log Mega Knight
Minions Zap Firecracker
Mortar Skeleton Army Mega Knight Zap Minions The Log
Skeleton Army Mega Knight Zap Minions Firecracker Mortar The Log
Skeleton Army Mortar Mega Knight
Skeleton Army Zap Mortar The Log Mega Knight
Mega Knight Minions Firecracker Mortar Skeleton Army
Mortar Mega Knight Zap Minions Firecracker Skeleton Army The Log
Zap Mortar The Log Minions Firecracker Mega Knight
Mortar
Skeleton Army Mega Knight Minions Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap
Zap Firecracker Mortar The Log Mega Knight
Skeleton Army Mega Knight Zap Minions The Log
Skeleton Army Mega Knight Zap The Log
Skeleton Army Mega Knight
Firecracker Zap Minions
Skeleton Army Minions
Mega Knight Skeleton Army
Zap Mega Knight Minions Firecracker Mortar Skeleton Army The Log
Skeleton Army
Mega Knight Minions
Skeleton Army Mega Knight Zap The Log
Skeleton Army Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Zap Minions Firecracker Mortar The Log
Minions Mega Knight Zap Firecracker The Log
Zap Mortar
Mega Knight
Mortar Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar The Log
Firecracker Mortar Zap The Log
The Log
Firecracker The Log
Zap Firecracker Mortar The Log Mega Knight
Firecracker Zap Minions
Firecracker Mortar The Log
The Log Zap Firecracker
The Log Zap Firecracker Mortar
Minions
Firecracker Zap Mortar The Log
Zap Firecracker
Firecracker Mortar The Log
Minions Firecracker Mortar
Zap Firecracker Mortar The Log
Zap Firecracker Mortar The Log
Firecracker Mortar The Log Mega Knight
Mortar
Minions
Zap Firecracker Mortar The Log Mega Knight
Zap Firecracker Mortar The Log Mega Knight
Minions The Log Mega Knight
The Log
Zap Mortar The Log
Zap Firecracker The Log Mortar Mega Knight
Firecracker Mortar The Log Zap
Zap Mortar The Log Mega Knight
Zap Firecracker Mortar The Log
Zap Firecracker
Zap Minions Firecracker
Zap Mortar The Log Mega Knight
Zap Firecracker
Mega Knight
Firecracker The Log
Zap Minions Skeleton Army
Zap Firecracker
The Log
Firecracker Mega Knight
The Log Zap Firecracker Mortar
Zap
Firecracker Mega Knight
Zap Minions Firecracker The Log
Firecracker Zap
Zap Firecracker Mortar The Log Mega Knight
Firecracker Mortar Mega Knight

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