My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Hunter Witch Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Royal Hogs Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Royal Hogs Witch
Zap
Royal Hogs Witch
Barbarian Barrel
Heal Spirit Wizard Royal Hogs Hunter Witch Royal Ghost
The Log
Heal Spirit Royal Hogs Hunter Witch
Earthquake
Royal Hogs Witch
Arrows
Heal Spirit Royal Hogs Witch
Royal Delivery
Heal Spirit Wizard Royal Hogs Hunter Witch Royal Ghost
Fireball
Wizard Royal Hogs Hunter Witch
Poison
Wizard Royal Hogs Hunter Witch
Lightning
Wizard Hunter Witch
Rocket
Wizard Royal Hogs Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Hunter Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Arrows Royal Ghost Hunter Wizard Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Arrows Royal Ghost Hunter

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Mega Knight
Heal Spirit
Royal Hogs Wizard Hunter Witch Mega Knight
Wizard
Heal Spirit Royal Hogs Royal Ghost Mega Knight
Royal Hogs
Arrows Heal Spirit Wizard Mega Knight
Hunter
Heal Spirit Mega Knight
Witch
Heal Spirit Royal Ghost Mega Knight
Royal Ghost
Wizard Witch Mega Knight
Mega Knight
Arrows Heal Spirit Wizard Royal Hogs Hunter Witch Royal Ghost

Defense Synergies 1 6

Arrows
Mega Knight
Heal Spirit
Wizard
Royal Ghost Mega Knight
Royal Hogs
Hunter
Mega Knight
Witch
Royal Ghost Mega Knight
Royal Ghost
Wizard Witch Mega Knight
Mega Knight
Arrows Wizard Hunter Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Hunter Witch Mega Knight
Hunter Witch Mega Knight
Hunter Witch Mega Knight
Arrows Mega Knight
Arrows Hunter Royal Ghost Mega Knight
Hunter Arrows Wizard Witch
Arrows Mega Knight
Hunter Witch
Hunter Royal Ghost Mega Knight
Witch Arrows Wizard Hunter Royal Ghost Mega Knight
Arrows Hunter Wizard Witch
Hunter Mega Knight Wizard Witch
Wizard Mega Knight Arrows Hunter Witch Royal Ghost
Hunter Mega Knight
Hunter Mega Knight
Wizard Mega Knight Arrows Hunter Witch
Arrows Mega Knight Wizard Hunter Witch Royal Ghost
Arrows Wizard Hunter Witch Royal Ghost Mega Knight
Hunter
Wizard Royal Ghost Mega Knight Arrows Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Royal Ghost
Arrows Wizard Hunter Royal Ghost Mega Knight
Mega Knight Hunter Witch
Hunter Mega Knight
Hunter Witch Mega Knight
Arrows Wizard Hunter Witch
Hunter Witch
Mega Knight Hunter
Mega Knight Witch
Witch
Mega Knight Hunter Witch
Mega Knight Arrows
Mega Knight Wizard Hunter Witch
Wizard Witch Mega Knight
Witch Hunter
Arrows Mega Knight Wizard Hunter Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Royal Ghost
Arrows
Arrows
Wizard Arrows Mega Knight
Arrows Wizard Hunter Witch
Arrows Wizard Witch
Arrows Wizard Hunter
Arrows Wizard
Arrows Wizard
Arrows Wizard
Hunter
Arrows
Arrows
Arrows Wizard Hunter Witch
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Hunter Mega Knight
Arrows Wizard Witch Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Hunter Witch Mega Knight
Witch
Arrows Wizard Hunter Witch Royal Ghost
Arrows Wizard Witch Mega Knight
Arrows
Arrows Wizard Hunter Witch
Wizard Witch
Arrows Wizard Hunter Mega Knight
Arrows
Mega Knight
Arrows Wizard
Witch
Arrows Wizard Hunter Witch
Arrows
Wizard Hunter Mega Knight
Arrows Wizard
Arrows
Mega Knight
Witch
Witch
Witch Royal Ghost Mega Knight

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