My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Royal Hogs Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Hogs
Giant Snowball
Goblins Spear Goblins Royal Hogs
Zap
Goblins Spear Goblins Royal Hogs Goblin Giant
Barbarian Barrel
Goblins Spear Goblins Wizard Royal Hogs Magic Archer
The Log
Goblins Spear Goblins Royal Hogs
Earthquake
Spear Goblins Royal Hogs
Arrows
Goblins Spear Goblins Royal Hogs
Royal Delivery
Goblins Spear Goblins Wizard Royal Hogs Magic Archer
Fireball
Wizard Royal Hogs Magic Archer
Poison
Spear Goblins Wizard Royal Hogs Magic Archer
Lightning
Wizard Magic Archer
Rocket
Wizard Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Earthquake Void Magic Archer Wizard Royal Hogs Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Earthquake Void

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Earthquake Royal Hogs Goblin Giant
Earthquake
Royal Hogs Spear Goblins Goblin Giant
Wizard
Royal Hogs Goblin Giant
Royal Hogs
Earthquake Spear Goblins Wizard Magic Archer
Void
Goblin Giant
Goblin Giant
Spear Goblins Earthquake Wizard Void Magic Archer
Magic Archer
Royal Hogs Goblin Giant

Defense Synergies 0 5

Goblins
Wizard Magic Archer
Spear Goblins
Earthquake Goblin Giant
Earthquake
Spear Goblins
Wizard
Goblins
Royal Hogs
Void
Goblin Giant
Spear Goblins Magic Archer
Magic Archer
Goblins Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Wizard Void Goblin Giant Magic Archer
Goblins
Goblins Void
Goblins
Earthquake
Goblins Spear Goblins Earthquake Magic Archer
Spear Goblins Wizard Void Magic Archer
Earthquake Void Goblin Giant Magic Archer
Goblins
Goblins Spear Goblins
Goblins Spear Goblins Earthquake Wizard Goblin Giant Magic Archer
Spear Goblins Wizard Magic Archer
Earthquake Wizard
Wizard Goblins Earthquake Magic Archer
Wizard Goblins
Goblins Spear Goblins Wizard Magic Archer
Earthquake Wizard Spear Goblins Magic Archer
Wizard Goblins Spear Goblins Earthquake Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Void
Void Wizard Magic Archer
Goblins Spear Goblins Goblin Giant
Goblin Giant
Goblin Giant
Wizard Goblin Giant Magic Archer
Goblins Spear Goblins Void Goblin Giant
Goblin Giant
Void Goblins Spear Goblins Magic Archer
Goblin Giant
Void Goblin Giant
Wizard Goblin Giant
Wizard Magic Archer
Goblins Spear Goblins Goblin Giant Magic Archer
Earthquake Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void Magic Archer
Void Magic Archer
Earthquake Void Goblin Giant Magic Archer
Earthquake Void
Wizard Earthquake Magic Archer
Wizard Spear Goblins Goblin Giant Magic Archer
Earthquake Wizard Magic Archer
Earthquake Wizard Magic Archer
Void Wizard
Goblins Void
Void Earthquake Wizard Magic Archer
Void Wizard Magic Archer
Earthquake Void Magic Archer
Earthquake Void Magic Archer
Earthquake Magic Archer
Earthquake Spear Goblins Wizard Magic Archer
Earthquake Magic Archer Wizard
Earthquake
Void Earthquake Wizard Magic Archer
Earthquake Wizard Magic Archer
Earthquake Void Magic Archer
Wizard Void
Void
Earthquake Void
Earthquake Wizard Magic Archer
Void Earthquake Wizard Magic Archer
Void Wizard Magic Archer
Void Magic Archer
Wizard Magic Archer
Wizard Void
Void
Void Earthquake Wizard Magic Archer
Void Magic Archer
Earthquake Wizard Magic Archer
Earthquake Spear Goblins Void Magic Archer
Wizard Magic Archer
Void Wizard Magic Archer
Earthquake Wizard Magic Archer
Void
Magic Archer
Void Magic Archer
Void Goblin Giant Magic Archer

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