My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Prince Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Giant Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Prince Sparky
Giant Snowball
Fire Spirit Dart Goblin
Zap
Fire Spirit Dart Goblin Prince Sparky
Barbarian Barrel
Fire Spirit Dart Goblin Magic Archer Sparky
The Log
Fire Spirit Dart Goblin Prince Sparky
Earthquake
Arrows
Fire Spirit Dart Goblin
Royal Delivery
Fire Spirit Dart Goblin Prince Magic Archer Sparky
Fireball
Dart Goblin Magic Archer Sparky
Poison
Dart Goblin Magic Archer Sparky
Lightning
Prince Magic Archer Sparky
Rocket
Prince Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Poison Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Poison Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Dart Goblin Poison Magic Archer Giant Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Dart Goblin Poison

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Prince Sparky
Arrows
Giant Sparky Prince
Dart Goblin
Giant Prince Sparky
Giant
Arrows Poison Prince Sparky Fire Spirit Dart Goblin Magic Archer
Poison
Giant Prince
Prince
Giant Fire Spirit Arrows Dart Goblin Poison Magic Archer
Magic Archer
Giant Prince
Sparky
Arrows Giant Fire Spirit Dart Goblin

Defense Synergies 0 7

Fire Spirit
Sparky
Arrows
Prince Sparky
Dart Goblin
Prince Magic Archer
Giant
Poison
Sparky
Prince
Arrows Dart Goblin Magic Archer
Magic Archer
Dart Goblin Prince
Sparky
Fire Spirit Arrows Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Magic Archer Sparky
Sparky Dart Goblin Prince
Prince Sparky Fire Spirit Dart Goblin
Prince Sparky Dart Goblin
Arrows Poison Prince Sparky
Arrows Fire Spirit Dart Goblin Magic Archer
Dart Goblin Fire Spirit Arrows Poison Magic Archer
Arrows Dart Goblin Poison Magic Archer Sparky
Sparky Prince
Fire Spirit Dart Goblin Prince Sparky
Dart Goblin Poison Arrows Magic Archer
Arrows Dart Goblin Poison Magic Archer
Prince Sparky Fire Spirit
Fire Spirit Sparky Arrows Dart Goblin Poison Prince Magic Archer
Sparky Prince
Prince Sparky
Sparky Arrows Poison Prince
Fire Spirit Arrows Dart Goblin Prince Magic Archer
Arrows Poison Fire Spirit Dart Goblin Magic Archer
Sparky Dart Goblin Prince
Fire Spirit Arrows Dart Goblin Poison Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Sparky
Poison Arrows Prince Magic Archer
Prince Sparky
Prince Sparky
Prince Sparky
Fire Spirit Arrows Poison Dart Goblin Magic Archer
Prince Sparky Dart Goblin
Prince Sparky
Poison Prince Magic Archer Sparky
Dart Goblin Sparky
Dart Goblin Prince Sparky
Arrows Poison Prince
Prince Sparky
Dart Goblin Magic Archer Sparky
Sparky Dart Goblin Poison Prince Magic Archer
Arrows Poison Dart Goblin Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Arrows Dart Goblin Sparky
Arrows Poison Dart Goblin Magic Archer
Arrows Dart Goblin Poison Magic Archer Sparky
Arrows Dart Goblin Poison Prince Sparky
Poison Fire Spirit Arrows Magic Archer Sparky
Arrows Poison Fire Spirit Dart Goblin Magic Archer
Fire Spirit Arrows Dart Goblin Poison Magic Archer Sparky
Arrows Poison Fire Spirit Dart Goblin Magic Archer
Arrows Poison Dart Goblin
Fire Spirit Poison Prince Sparky
Poison Arrows Dart Goblin Prince Magic Archer Sparky
Poison Fire Spirit Arrows Dart Goblin Magic Archer
Poison Fire Spirit Dart Goblin Magic Archer Sparky
Arrows Dart Goblin Poison Magic Archer
Arrows Dart Goblin Poison Prince Magic Archer Sparky
Arrows Dart Goblin Poison Magic Archer Sparky
Magic Archer Arrows Dart Goblin Poison Sparky
Arrows Poison Sparky
Sparky
Fire Spirit Arrows Dart Goblin Poison Prince Magic Archer Sparky
Fire Spirit Arrows Dart Goblin Poison Magic Archer
Poison Prince Magic Archer Sparky
Arrows Poison
Prince Sparky
Arrows Poison
Arrows Poison Fire Spirit Magic Archer Sparky
Arrows Poison Dart Goblin Magic Archer Sparky
Arrows Poison Prince Magic Archer Sparky
Poison Arrows Dart Goblin Magic Archer Sparky
Poison Fire Spirit Arrows Dart Goblin Magic Archer Sparky
Dart Goblin Poison
Sparky
Poison Arrows Dart Goblin Magic Archer Sparky
Arrows Poison Magic Archer Sparky
Prince Sparky
Arrows Poison Magic Archer Sparky
Fire Spirit Dart Goblin Prince Magic Archer
Poison Fire Spirit Arrows Dart Goblin Magic Archer
Arrows
Poison Dart Goblin Prince Magic Archer Sparky
Arrows Dart Goblin Poison Magic Archer
Arrows Poison Sparky
Dart Goblin Prince Sparky
Dart Goblin Poison Magic Archer Sparky
Dart Goblin Poison Magic Archer
Poison Dart Goblin Prince Magic Archer Sparky

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