My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Mediocre
Synergy
Great!
Versatility
Mediocre
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elixir Golem Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Heal Spirit Elixir Golem Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Elixir Golem Wall Breakers
Giant Snowball
Fire Spirit Minions Skeleton Barrel Wall Breakers
Zap
Fire Spirit Minions Skeleton Barrel Wall Breakers
Barbarian Barrel
Fire Spirit Skeleton Barrel Heal Spirit Elixir Golem Wall Breakers
The Log
Fire Spirit Skeleton Barrel Heal Spirit Elixir Golem Mini P.E.K.K.A Wall Breakers
Earthquake
Elixir Golem
Arrows
Fire Spirit Minions Skeleton Barrel Heal Spirit Wall Breakers
Royal Delivery
Fire Spirit Minions Skeleton Barrel Heal Spirit Elixir Golem Mini P.E.K.K.A Wall Breakers
Fireball
Minions Skeleton Barrel Elixir Golem Wall Breakers
Poison
Minions Skeleton Barrel Elixir Golem
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Heal Spirit Elixir Golem Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Wall Breakers Rage Minions Skeleton Barrel Elixir Golem Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Heal Spirit Wall Breakers Rage

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Skeleton Barrel Elixir Golem Mini P.E.K.K.A Wall Breakers
Minions
Rage Skeleton Barrel Heal Spirit Elixir Golem Mini P.E.K.K.A Wall Breakers
Skeleton Barrel
Fire Spirit Minions Heal Spirit Elixir Golem Mini P.E.K.K.A Wall Breakers
Heal Spirit
Elixir Golem Minions Skeleton Barrel Mini P.E.K.K.A
Elixir Golem
Heal Spirit Rage Fire Spirit Minions Skeleton Barrel Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Minions Skeleton Barrel Heal Spirit Elixir Golem Rage
Wall Breakers
Fire Spirit Minions Skeleton Barrel
Rage
Minions Elixir Golem Mini P.E.K.K.A

Defense Synergies 0 1

Fire Spirit
Mini P.E.K.K.A
Minions
Skeleton Barrel
Heal Spirit
Elixir Golem
Mini P.E.K.K.A
Fire Spirit
Wall Breakers
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Fire Spirit Minions
Mini P.E.K.K.A Minions
Mini P.E.K.K.A
Fire Spirit Minions
Minions Fire Spirit
Skeleton Barrel
Mini P.E.K.K.A Minions
Fire Spirit Mini P.E.K.K.A
Minions
Minions
Mini P.E.K.K.A Fire Spirit Minions
Fire Spirit Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Minions Mini P.E.K.K.A
Fire Spirit Minions
Fire Spirit Minions
Mini P.E.K.K.A
Fire Spirit Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Skeleton Barrel Mini P.E.K.K.A
Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Minions Skeleton Barrel
Mini P.E.K.K.A Minions
Mini P.E.K.K.A
Minions Mini P.E.K.K.A
Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Minions Mini P.E.K.K.A
Minions Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Fire Spirit
Fire Spirit Minions Skeleton Barrel
Fire Spirit
Fire Spirit Skeleton Barrel
Skeleton Barrel
Fire Spirit Minions Mini P.E.K.K.A
Skeleton Barrel
Fire Spirit
Fire Spirit Skeleton Barrel
Minions Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Minions Mini P.E.K.K.A
Fire Spirit Skeleton Barrel Mini P.E.K.K.A
Fire Spirit Skeleton Barrel
Minions
Skeleton Barrel
Fire Spirit
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Fire Spirit
Minions Skeleton Barrel
Mini P.E.K.K.A
Skeleton Barrel Fire Spirit Minions
Fire Spirit
Mini P.E.K.K.A
Skeleton Barrel
Minions
Skeleton Barrel

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