My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Witch P.E.K.K.A Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Electro Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Witch
Zap
Witch
Barbarian Barrel
Witch
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mega Minion Witch P.E.K.K.A
Fireball
Mega Minion Witch
Poison
Mega Minion Witch
Lightning
Mega Minion Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Tornado Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado P.E.K.K.A Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Earthquake Tornado Witch Lightning P.E.K.K.A Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Earthquake Tornado Witch

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Electro Giant Mega Knight
Earthquake
Tornado P.E.K.K.A Electro Giant Mega Knight
Tornado
P.E.K.K.A Electro Giant Earthquake Witch Mega Knight
Witch
Tornado P.E.K.K.A Mega Knight
Lightning
Electro Giant
P.E.K.K.A
Tornado Earthquake Witch
Electro Giant
Tornado Lightning Mega Minion Earthquake
Mega Knight
Mega Minion Earthquake Tornado Witch

Defense Synergies 1 9

Mega Minion
Tornado Witch Mega Knight
Earthquake
Tornado Mega Knight
Tornado
P.E.K.K.A Mega Minion Earthquake Witch Electro Giant Mega Knight
Witch
Mega Minion Tornado Mega Knight
Lightning
P.E.K.K.A
Tornado
Electro Giant
Tornado
Mega Knight
Mega Minion Earthquake Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning Mega Minion
P.E.K.K.A Mega Minion Witch Mega Knight
Tornado Witch P.E.K.K.A Mega Knight Mega Minion Lightning
Witch P.E.K.K.A Mega Minion Mega Knight
Lightning Earthquake Tornado P.E.K.K.A Mega Knight
Tornado Mega Minion Earthquake Mega Knight
Mega Minion Tornado Lightning Witch
Earthquake Lightning P.E.K.K.A Electro Giant Mega Knight
Witch P.E.K.K.A Tornado
Tornado Mega Knight
Witch Mega Minion Earthquake Tornado Electro Giant Mega Knight
Mega Minion Tornado Witch
P.E.K.K.A Mega Knight Earthquake Witch Lightning
Mega Knight Mega Minion Earthquake Tornado Witch P.E.K.K.A
P.E.K.K.A Mega Knight
Tornado Lightning P.E.K.K.A Electro Giant Mega Knight
Mega Knight Tornado Witch P.E.K.K.A
Mega Knight Mega Minion Tornado Witch
Earthquake Tornado Witch Mega Minion Mega Knight
P.E.K.K.A Tornado
Mega Knight Earthquake Witch P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch P.E.K.K.A Electro Giant
Mega Minion Lightning Mega Knight
P.E.K.K.A Mega Knight Witch Lightning
Lightning P.E.K.K.A Mega Knight Tornado
P.E.K.K.A Witch Mega Knight
Electro Giant Tornado Witch
P.E.K.K.A Mega Minion Witch Lightning
P.E.K.K.A Mega Knight
Lightning P.E.K.K.A Mega Knight Mega Minion Tornado Witch
Witch P.E.K.K.A Mega Minion
P.E.K.K.A Mega Knight Mega Minion Witch
Lightning P.E.K.K.A Mega Knight Tornado Electro Giant
Lightning P.E.K.K.A Mega Knight Witch
Witch Electro Giant Mega Knight
Witch Electro Giant Mega Minion Tornado Lightning P.E.K.K.A
Mega Knight Mega Minion Earthquake Witch P.E.K.K.A Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Lightning
Tornado
Earthquake Lightning
Earthquake Lightning
Earthquake Mega Knight
Electro Giant Mega Minion Tornado Witch
Earthquake Tornado Witch
Earthquake Tornado Lightning
Tornado Lightning
Lightning Tornado
Lightning Earthquake Tornado
Lightning Tornado
Earthquake Lightning
Earthquake Lightning
Earthquake Lightning
Earthquake Lightning Witch
Earthquake Lightning Mega Knight
Lightning Earthquake Tornado
Lightning
Lightning Mega Minion Earthquake Mega Knight
Lightning Earthquake Tornado Witch Electro Giant Mega Knight
Lightning Earthquake Mega Knight
Lightning Tornado
Tornado Lightning
Earthquake Lightning
Earthquake Tornado Electro Giant Witch Mega Knight
Mega Minion Witch
Earthquake Tornado Witch Lightning
Lightning Tornado Witch Mega Knight
Lightning Tornado
Lightning Tornado Witch Electro Giant
Lightning Mega Minion Witch Electro Giant
Lightning Mega Minion
Lightning Earthquake Mega Knight
Lightning
P.E.K.K.A Mega Knight
Earthquake Lightning
Earthquake Lightning Witch
Lightning Mega Minion Tornado Witch
Lightning Mega Minion Mega Knight
Earthquake Lightning
Lightning Tornado Electro Giant
Mega Minion P.E.K.K.A Mega Knight
Electro Giant Tornado Witch Lightning
Tornado Witch Lightning
Lightning Tornado Witch Electro Giant Mega Knight

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