My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Ice Golem Battle Ram Wizard Goblin Giant Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram Goblin Giant Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Ice Golem Battle Ram Goblin Giant Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Battle Ram Bandit
Giant Snowball
Skeleton Barrel Battle Ram Lumberjack
Zap
Skeleton Barrel Battle Ram Goblin Giant Bandit
Barbarian Barrel
Skeleton Barrel Battle Ram Wizard Bandit Lumberjack
The Log
Skeleton Barrel Battle Ram Bandit Lumberjack
Earthquake
Arrows
Skeleton Barrel
Royal Delivery
Skeleton Barrel Battle Ram Wizard Bandit Lumberjack
Fireball
Skeleton Barrel Battle Ram Wizard Bandit Lumberjack
Poison
Skeleton Barrel Wizard
Lightning
Ice Golem Battle Ram Wizard Bandit Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Ice Golem Battle Ram Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Rage Skeleton Barrel Bandit Battle Ram Lumberjack Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Rage Skeleton Barrel Bandit

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Ice Golem Battle Ram Goblin Giant Bandit Lumberjack
Ice Golem
Battle Ram Lumberjack Skeleton Barrel
Battle Ram
Ice Golem Bandit Skeleton Barrel Lumberjack
Wizard
Rage Goblin Giant Bandit Lumberjack
Rage
Wizard Goblin Giant
Goblin Giant
Skeleton Barrel Wizard Rage Bandit Lumberjack
Bandit
Battle Ram Skeleton Barrel Wizard Goblin Giant Lumberjack
Lumberjack
Ice Golem Skeleton Barrel Battle Ram Wizard Goblin Giant Bandit

Defense Synergies 0 6

Skeleton Barrel
Ice Golem
Wizard Bandit Lumberjack
Battle Ram
Wizard
Ice Golem Bandit Lumberjack
Rage
Goblin Giant
Bandit
Ice Golem Wizard Lumberjack
Lumberjack
Ice Golem Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Ice Golem Wizard Goblin Giant
Lumberjack Bandit
Lumberjack Bandit
Lumberjack Bandit
Lumberjack
Bandit Lumberjack
Wizard
Skeleton Barrel Ice Golem Goblin Giant Bandit
Lumberjack
Ice Golem Bandit Lumberjack
Ice Golem Wizard Goblin Giant Bandit Lumberjack
Wizard
Lumberjack Wizard Bandit
Wizard Lumberjack
Bandit Lumberjack
Bandit Lumberjack
Wizard Lumberjack
Wizard Bandit Lumberjack
Wizard Ice Golem Bandit Lumberjack
Lumberjack
Wizard Goblin Giant Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Ice Golem Bandit
Bandit Skeleton Barrel Ice Golem Wizard Lumberjack
Bandit Lumberjack Ice Golem Goblin Giant
Lumberjack Ice Golem Goblin Giant Bandit
Goblin Giant Bandit Lumberjack
Wizard Skeleton Barrel Ice Golem Goblin Giant
Ice Golem Goblin Giant Bandit Lumberjack
Goblin Giant Lumberjack
Ice Golem Bandit
Goblin Giant
Lumberjack
Goblin Giant
Ice Golem Wizard Goblin Giant Bandit Lumberjack
Wizard
Ice Golem Goblin Giant Lumberjack
Ice Golem Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Ice Golem Bandit
Skeleton Barrel Bandit
Skeleton Barrel Goblin Giant Bandit
Skeleton Barrel Ice Golem
Wizard
Wizard Skeleton Barrel Ice Golem Goblin Giant
Wizard
Skeleton Barrel Ice Golem Wizard
Skeleton Barrel Wizard Bandit
Lumberjack
Skeleton Barrel Wizard Bandit
Wizard
Skeleton Barrel Ice Golem Bandit
Skeleton Barrel Bandit
Skeleton Barrel Ice Golem
Skeleton Barrel Wizard Bandit
Skeleton Barrel Wizard Bandit
Skeleton Barrel Wizard Bandit
Skeleton Barrel Wizard
Wizard
Skeleton Barrel
Ice Golem Wizard
Skeleton Barrel Wizard Bandit
Skeleton Barrel Wizard Bandit
Skeleton Barrel Bandit
Ice Golem Wizard
Skeleton Barrel Wizard
Wizard Bandit
Wizard
Skeleton Barrel Bandit
Wizard
Wizard Lumberjack
Skeleton Barrel Ice Golem Wizard
Skeleton Barrel Goblin Giant Bandit

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