My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Graveyard
Giant Snowball
Bats Skeleton Army Graveyard
Zap
Bats Inferno Tower Skeleton Army Graveyard
Barbarian Barrel
Electro Spirit Inferno Tower Skeleton Army Graveyard
The Log
Electro Spirit Skeleton Army Graveyard
Earthquake
Inferno Tower Skeleton Army Graveyard
Arrows
Electro Spirit Bats Skeleton Army Graveyard
Royal Delivery
Electro Spirit Bats Skeleton Army Bowler Graveyard
Fireball
Inferno Tower Skeleton Army Bowler
Poison
Bats Inferno Tower Skeleton Army Graveyard
Lightning
Inferno Tower Bowler
Rocket
Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Freeze Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Inferno Tower Skeleton Army Freeze Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats The Log Skeleton Army Freeze Inferno Tower Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats The Log Skeleton Army

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bowler
Bats
Bowler Graveyard
Inferno Tower
Skeleton Army
Freeze
Graveyard
Bowler
Graveyard Electro Spirit Bats The Log
The Log
Bowler Graveyard
Graveyard
Freeze Bowler Bats The Log

Defense Synergies 3 7

Electro Spirit
The Log
Bats
Inferno Tower Freeze Bowler The Log
Inferno Tower
Skeleton Army The Log Bats
Skeleton Army
Inferno Tower Freeze The Log
Freeze
Bats Skeleton Army
Bowler
The Log Bats
The Log
Inferno Tower Bowler Electro Spirit Bats Skeleton Army
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Inferno Tower The Log
Inferno Tower Skeleton Army Bats The Log
Inferno Tower Skeleton Army Bowler Bats Freeze
Inferno Tower Skeleton Army Bats Bowler
Skeleton Army Bowler The Log
Skeleton Army Freeze Bowler The Log Electro Spirit Bats
Bats Inferno Tower Electro Spirit Freeze
Bowler Electro Spirit Inferno Tower The Log
Inferno Tower Skeleton Army
Skeleton Army Inferno Tower Bowler
Bats Skeleton Army Electro Spirit Freeze Bowler The Log
Inferno Tower Bats
Inferno Tower Skeleton Army Bowler Bats Freeze The Log
Skeleton Army Bowler Electro Spirit Bats Freeze The Log
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Freeze Bowler The Log
Bats Inferno Tower Skeleton Army Bowler
Electro Spirit Bats Skeleton Army Bowler The Log
Freeze The Log Electro Spirit Bats Bowler
Inferno Tower
Skeleton Army Bowler Electro Spirit Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Bowler
Bowler The Log
Skeleton Army Bats Inferno Tower Bowler The Log
Skeleton Army Bowler Bats Inferno Tower The Log
Inferno Tower Skeleton Army Bowler
Electro Spirit Bats Freeze
Skeleton Army Bats Inferno Tower Bowler
Inferno Tower Skeleton Army
Freeze Electro Spirit Bats Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Bats Inferno Tower Bowler
Skeleton Army Bowler The Log
Skeleton Army Bowler Inferno Tower
Skeleton Army Bowler
Inferno Tower Skeleton Army Electro Spirit Bats Freeze Bowler The Log
Bats Bowler Electro Spirit Inferno Tower Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Bowler The Log
The Log
Freeze The Log
Bowler The Log
Electro Spirit Bats Freeze
Bowler The Log
The Log Freeze Bowler
The Log
Bats Bowler
Bowler The Log
Bowler The Log
Freeze
The Log
Bowler The Log
Bowler The Log
Freeze
Bats
Bowler The Log
Bowler The Log
Bowler The Log
Bowler The Log
The Log
Freeze The Log Electro Spirit Bowler
The Log Bowler
Bowler The Log
The Log
Bats
Electro Spirit Bats Freeze
Bowler
The Log
Electro Spirit Freeze
Bowler The Log
Electro Spirit Bats Skeleton Army Freeze
Freeze
The Log
Bowler
The Log Bowler
Electro Spirit Bats Freeze Bowler The Log
Bats
Freeze Bowler The Log

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