My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Flying Machine Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Flying Machine Wizard Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner
Giant Snowball
Mega Minion Flying Machine Skeleton Army Miner
Zap
Flying Machine Skeleton Army
Barbarian Barrel
Wizard Skeleton Army Hunter
The Log
Skeleton Army Hunter
Earthquake
Skeleton Army
Arrows
Flying Machine Skeleton Army
Royal Delivery
Mega Minion Flying Machine Wizard Skeleton Army Hunter Miner
Fireball
Mega Minion Flying Machine Wizard Skeleton Army Hunter
Poison
Mega Minion Flying Machine Wizard Skeleton Army Hunter
Lightning
Ice Golem Mega Minion Wizard Hunter
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Mega Minion Skeleton Army Miner Flying Machine Hunter Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Mega Minion Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Mega Minion Flying Machine Hunter Miner
Mega Minion
Ice Golem Miner
Flying Machine
Ice Golem
Wizard
Miner
Skeleton Army
Hunter
Ice Golem
The Log
Miner
Miner
Ice Golem Mega Minion Wizard The Log

Defense Synergies 1 18

Ice Golem
Mega Minion Flying Machine Wizard Hunter The Log
Mega Minion
Ice Golem Flying Machine Wizard Skeleton Army Hunter The Log Miner
Flying Machine
Ice Golem Mega Minion Skeleton Army Hunter The Log
Wizard
Ice Golem Mega Minion Skeleton Army The Log
Skeleton Army
Mega Minion Flying Machine Wizard The Log
Hunter
Ice Golem Mega Minion Flying Machine The Log
The Log
Ice Golem Mega Minion Flying Machine Wizard Skeleton Army Hunter Miner
Miner
Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Mega Minion Flying Machine Wizard The Log
Skeleton Army Hunter Mega Minion Flying Machine The Log
Skeleton Army Hunter Mega Minion
Skeleton Army Hunter Mega Minion
Skeleton Army The Log
Skeleton Army The Log Mega Minion Flying Machine Hunter
Mega Minion Hunter Flying Machine Wizard
Ice Golem Flying Machine The Log
Hunter Skeleton Army
Skeleton Army Ice Golem Hunter Miner
Skeleton Army Ice Golem Mega Minion Flying Machine Wizard Hunter The Log
Mega Minion Hunter Flying Machine Wizard
Skeleton Army Hunter Flying Machine Wizard The Log
Wizard Skeleton Army Mega Minion Hunter The Log
Skeleton Army Hunter
Skeleton Army Hunter The Log
Wizard Skeleton Army Hunter
Mega Minion Flying Machine Wizard Skeleton Army Hunter The Log
Wizard Hunter The Log Ice Golem Mega Minion Flying Machine
Hunter
Wizard Skeleton Army Flying Machine Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Ice Golem
Ice Golem Mega Minion Flying Machine Wizard Hunter The Log Miner
Skeleton Army Ice Golem Hunter The Log
Skeleton Army Hunter Ice Golem The Log
Skeleton Army Hunter
Wizard Ice Golem Flying Machine Hunter
Skeleton Army Ice Golem Mega Minion Flying Machine Hunter
Skeleton Army Hunter
Ice Golem Mega Minion Flying Machine Skeleton Army The Log
Mega Minion Skeleton Army
Mega Minion Flying Machine Hunter
Skeleton Army The Log
Skeleton Army Ice Golem Wizard Hunter
Wizard Flying Machine Skeleton Army
Skeleton Army Ice Golem Mega Minion Flying Machine Hunter The Log
Ice Golem Mega Minion Flying Machine Wizard Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Flying Machine The Log
Flying Machine The Log Miner
Flying Machine The Log Miner
Ice Golem Flying Machine The Log
Wizard The Log
Wizard Ice Golem Mega Minion Flying Machine Hunter
Flying Machine Wizard The Log
The Log Ice Golem Flying Machine Wizard Hunter
The Log Miner Flying Machine Wizard
Miner Flying Machine Wizard The Log
Flying Machine Wizard
Flying Machine Ice Golem Hunter The Log Miner
Flying Machine
Ice Golem Flying Machine The Log
Flying Machine Wizard Hunter The Log
Flying Machine Wizard The Log
Mega Minion Flying Machine Wizard Hunter The Log
Flying Machine Wizard The Log Miner
The Log
Wizard
The Log
Flying Machine The Log
Ice Golem The Log Wizard Hunter
Mega Minion
The Log Miner Flying Machine Wizard Hunter
Flying Machine Wizard The Log Miner
Miner The Log
Ice Golem Flying Machine Wizard Hunter
Mega Minion Flying Machine Wizard
Mega Minion
Wizard Hunter The Log Miner
Wizard The Log
Flying Machine Skeleton Army
Mega Minion Flying Machine Wizard Hunter
The Log
Miner Mega Minion Flying Machine Wizard Hunter
The Log Ice Golem Flying Machine Wizard
Mega Minion Flying Machine
Flying Machine The Log
Flying Machine
Flying Machine The Log Miner

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