My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Goblin Hut Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Mega Minion Goblin Hut Goblin Barrel Skeleton Army
Zap
Goblin Hut Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Hut Goblin Barrel Skeleton Army Electro Wizard
The Log
Goblin Hut Goblin Barrel Skeleton Army
Earthquake
Goblin Hut Goblin Barrel Skeleton Army
Arrows
Goblin Hut Goblin Barrel Skeleton Army
Royal Delivery
Mega Minion Goblin Hut Goblin Barrel Skeleton Army Electro Wizard
Fireball
Mega Minion Goblin Hut Goblin Barrel Skeleton Army Electro Wizard
Poison
Mega Minion Goblin Hut Skeleton Army Electro Wizard
Lightning
Mega Minion Goblin Hut Electro Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Earthquake Goblin Barrel Skeleton Army Electro Wizard Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Mega Minion Earthquake Goblin Barrel

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Mega Knight
Earthquake
Goblin Hut The Log Mega Knight
Goblin Hut
Earthquake Goblin Barrel The Log Mega Knight
Goblin Barrel
Goblin Hut Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
The Log
Earthquake Goblin Hut Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Mega Minion Earthquake Goblin Hut Goblin Barrel The Log Electro Wizard

Defense Synergies 0 15

Mega Minion
Goblin Hut Skeleton Army The Log Electro Wizard Mega Knight
Earthquake
Goblin Hut The Log Mega Knight
Goblin Hut
Mega Minion Earthquake Skeleton Army Electro Wizard
Goblin Barrel
Skeleton Army
Mega Minion Goblin Hut The Log Electro Wizard
The Log
Mega Minion Earthquake Skeleton Army Electro Wizard Mega Knight
Electro Wizard
Mega Minion Goblin Hut Skeleton Army The Log Mega Knight
Mega Knight
Mega Minion Earthquake The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mega Minion Goblin Hut The Log Electro Wizard
Skeleton Army Mega Minion Goblin Hut The Log Electro Wizard Mega Knight
Goblin Hut Skeleton Army Mega Knight Mega Minion Electro Wizard
Goblin Hut Skeleton Army Mega Minion Electro Wizard Mega Knight
Earthquake Skeleton Army The Log Mega Knight
Skeleton Army The Log Mega Minion Earthquake Electro Wizard Mega Knight
Mega Minion Electro Wizard Goblin Hut
Earthquake The Log Electro Wizard Mega Knight
Goblin Hut Skeleton Army
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Electro Wizard Mega Minion Earthquake Goblin Hut The Log Mega Knight
Mega Minion Goblin Hut Electro Wizard
Goblin Hut Skeleton Army Mega Knight Earthquake The Log Electro Wizard
Skeleton Army Mega Knight Mega Minion Earthquake Goblin Hut The Log Electro Wizard
Skeleton Army Goblin Hut Electro Wizard Mega Knight
Skeleton Army Goblin Hut The Log Electro Wizard Mega Knight
Mega Knight Goblin Hut Skeleton Army Electro Wizard
Mega Knight Mega Minion Goblin Hut Skeleton Army The Log Electro Wizard
Earthquake The Log Mega Minion Goblin Hut Electro Wizard Mega Knight
Goblin Hut Electro Wizard
Skeleton Army Mega Knight Earthquake The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Goblin Hut Electro Wizard
Electro Wizard Mega Minion The Log Mega Knight
Skeleton Army Mega Knight Goblin Hut The Log Electro Wizard
Skeleton Army Mega Knight The Log Electro Wizard
Goblin Hut Skeleton Army Mega Knight
Goblin Hut Electro Wizard
Skeleton Army Mega Minion Goblin Hut Electro Wizard
Mega Knight Skeleton Army
Electro Wizard Mega Knight Mega Minion Goblin Hut Skeleton Army The Log
Mega Minion Goblin Hut Skeleton Army
Mega Knight Mega Minion Goblin Hut
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Goblin Hut Skeleton Army Electro Wizard Mega Minion The Log
Mega Knight Mega Minion Earthquake Goblin Hut The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log
The Log Electro Wizard
Earthquake Goblin Hut The Log
Earthquake The Log
Earthquake The Log Mega Knight
Mega Minion
Earthquake The Log
Earthquake The Log
The Log
Electro Wizard
Earthquake The Log Electro Wizard
Earthquake Goblin Hut The Log
Earthquake
Earthquake Goblin Hut The Log
Earthquake Goblin Hut The Log
Earthquake Goblin Hut The Log Mega Knight
Earthquake
Mega Minion Earthquake The Log Electro Wizard Mega Knight
Earthquake The Log Mega Knight
Earthquake The Log Mega Knight
The Log
Earthquake The Log
Earthquake The Log Mega Knight
Mega Minion
The Log Earthquake Electro Wizard
The Log Mega Knight
The Log
Electro Wizard
Electro Wizard Mega Minion Goblin Hut
Mega Minion
Earthquake The Log Mega Knight
Electro Wizard
Mega Knight
Earthquake The Log
Earthquake Electro Wizard Goblin Hut Skeleton Army
Mega Minion Electro Wizard
The Log
Mega Minion Electro Wizard Mega Knight
The Log Earthquake
Mega Minion Mega Knight
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: