My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Dark Prince Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Dark Prince Graveyard
Giant Snowball
Bats Goblin Gang Graveyard Little Prince
Zap
Bats Goblin Gang Dark Prince Graveyard Little Prince
Barbarian Barrel
Goblin Gang Dark Prince Electro Wizard Graveyard Little Prince
The Log
Goblin Gang Dark Prince Graveyard Little Prince
Earthquake
Goblin Gang Graveyard
Arrows
Bats Goblin Gang Graveyard Little Prince
Royal Delivery
Bats Goblin Gang Dark Prince Electro Wizard Graveyard Little Prince
Fireball
Goblin Gang Electro Wizard Little Prince
Poison
Bats Goblin Gang Electro Wizard Graveyard Little Prince
Lightning
Dark Prince Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Little Prince Dark Prince Electro Wizard Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Little Prince

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Dark Prince Graveyard
Arrows
Giant Graveyard Dark Prince
Goblin Gang
Giant Dark Prince
Giant
Bats Arrows Dark Prince Graveyard Goblin Gang Electro Wizard Little Prince
Dark Prince
Giant Bats Arrows Goblin Gang Electro Wizard Graveyard Little Prince
Electro Wizard
Graveyard Giant Dark Prince
Graveyard
Arrows Giant Electro Wizard Bats Dark Prince Little Prince
Little Prince
Giant Dark Prince Graveyard

Defense Synergies 0 9

Bats
Dark Prince Electro Wizard
Arrows
Dark Prince Little Prince
Goblin Gang
Dark Prince Electro Wizard
Giant
Dark Prince
Bats Arrows Goblin Gang Electro Wizard Little Prince
Electro Wizard
Bats Goblin Gang Dark Prince Little Prince
Graveyard
Little Prince
Arrows Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Bats Goblin Gang Dark Prince Electro Wizard
Goblin Gang Bats Dark Prince Electro Wizard
Bats Goblin Gang Dark Prince Electro Wizard
Arrows Dark Prince
Arrows Goblin Gang Bats Dark Prince Electro Wizard
Bats Electro Wizard Arrows Goblin Gang Little Prince
Arrows Electro Wizard
Goblin Gang
Goblin Gang Dark Prince Electro Wizard Little Prince
Bats Goblin Gang Electro Wizard Arrows Dark Prince
Arrows Bats Goblin Gang Electro Wizard
Bats Goblin Gang Dark Prince Electro Wizard
Bats Arrows Goblin Gang Dark Prince Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Bats Arrows Goblin Gang Dark Prince Electro Wizard
Arrows Bats Goblin Gang Dark Prince Electro Wizard Little Prince
Arrows Bats Dark Prince Electro Wizard Little Prince
Electro Wizard
Goblin Gang Dark Prince Bats Arrows Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince Electro Wizard
Electro Wizard Arrows Goblin Gang
Goblin Gang Bats Dark Prince Electro Wizard
Goblin Gang Dark Prince Bats Electro Wizard
Goblin Gang Dark Prince
Arrows Bats Goblin Gang Electro Wizard
Goblin Gang Dark Prince Bats Electro Wizard
Dark Prince
Electro Wizard Bats Dark Prince
Goblin Gang
Bats Dark Prince
Arrows Dark Prince Electro Wizard
Dark Prince Goblin Gang
Goblin Gang Electro Wizard Bats Dark Prince Little Prince
Bats Arrows Dark Prince Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows Dark Prince
Arrows Dark Prince
Arrows Bats
Arrows
Arrows
Arrows
Bats Goblin Gang Electro Wizard
Arrows Dark Prince Electro Wizard
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bats
Arrows Dark Prince Electro Wizard
Arrows Little Prince
Arrows
Arrows
Arrows Dark Prince Little Prince
Arrows Electro Wizard
Arrows
Arrows
Bats Arrows Electro Wizard Little Prince
Electro Wizard Bats
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Bats Goblin Gang Dark Prince
Arrows Electro Wizard
Arrows
Goblin Gang Dark Prince Electro Wizard
Arrows
Arrows
Dark Prince
Bats Goblin Gang Electro Wizard
Bats Electro Wizard
Dark Prince Electro Wizard Little Prince

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