My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Fisherman Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Fisherman Phoenix Night Witch
Giant Snowball
Fisherman Night Witch
Zap
Fisherman Night Witch
Barbarian Barrel
Knight Night Witch
The Log
Fisherman
Earthquake
Arrows
Night Witch
Royal Delivery
Knight Fisherman Night Witch
Fireball
Fisherman Night Witch
Poison
Fisherman Phoenix Night Witch
Lightning
Knight Fisherman Phoenix Night Witch
Rocket
Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Void Fisherman Phoenix Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Void

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Void Knight Fisherman Phoenix Night Witch
Arrows
Zap Giant Void Knight Phoenix Night Witch
Knight
Zap Arrows Night Witch
Giant
Zap Arrows Night Witch Void Fisherman
Void
Zap Arrows Giant
Fisherman
Zap Giant
Phoenix
Zap Arrows
Night Witch
Giant Zap Arrows Knight

Defense Synergies 0 12

Zap
Arrows Knight Void Fisherman Phoenix Night Witch
Arrows
Zap Knight Void Phoenix
Knight
Zap Arrows Fisherman Phoenix Night Witch
Giant
Void
Zap Arrows
Fisherman
Zap Knight
Phoenix
Zap Arrows Knight
Night Witch
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Void
Zap Knight Fisherman Phoenix Night Witch
Fisherman Knight Void Night Witch
Night Witch Knight Fisherman Phoenix
Arrows
Arrows Zap Night Witch
Zap Arrows Void Phoenix Night Witch
Zap Arrows Void Phoenix
Fisherman Phoenix Night Witch
Knight Fisherman Phoenix Night Witch
Zap Arrows Knight Fisherman Night Witch
Arrows Zap Phoenix Night Witch
Night Witch Zap Knight
Zap Arrows Night Witch
Knight Phoenix
Zap Fisherman
Arrows Knight Fisherman Night Witch
Arrows Zap Knight Fisherman Night Witch
Zap Arrows Knight Fisherman
Fisherman Phoenix
Arrows Knight Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Void Fisherman
Void Zap Arrows Knight Fisherman Phoenix
Zap Knight Fisherman
Zap Knight Fisherman Phoenix Night Witch
Knight Fisherman Phoenix Night Witch
Arrows Zap
Knight Void Phoenix Night Witch
Knight Fisherman Phoenix
Zap Void Knight Phoenix
Phoenix
Knight Phoenix
Zap Arrows Void Phoenix
Knight Night Witch
Phoenix Zap Knight Fisherman Night Witch
Arrows Zap Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight
Arrows Void Zap Fisherman
Arrows Void
Arrows Knight Void
Zap Arrows
Arrows Zap
Arrows
Arrows Zap
Arrows Void Zap Fisherman
Void Fisherman Night Witch
Void Zap Arrows Knight Fisherman
Void Zap Arrows
Knight Void Fisherman
Arrows Void Fisherman
Zap Arrows Fisherman
Zap Arrows
Arrows
Arrows
Fisherman Night Witch
Void Zap Arrows Fisherman
Zap Arrows
Void Night Witch
Arrows Void
Void Fisherman
Zap Arrows Void
Zap Arrows
Fisherman
Arrows Void Zap Fisherman
Void Zap Arrows Fisherman
Void Zap Arrows Fisherman
Zap Arrows Night Witch
Zap Void
Void Night Witch
Void Zap Arrows Night Witch
Zap Void Arrows
Arrows
Zap Void Night Witch
Zap Arrows
Arrows
Void Knight
Arrows Zap
Void Zap Arrows
Zap
Zap Void
Void Zap

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