My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Miner
Giant Snowball
Guards Balloon Miner
Zap
Guards Balloon
Barbarian Barrel
Knight Tesla Guards Electro Wizard
The Log
Guards
Earthquake
Tesla Guards
Arrows
Guards
Royal Delivery
Knight Guards Balloon Miner Electro Wizard
Fireball
Tesla Balloon Electro Wizard
Poison
Guards Balloon Electro Wizard
Lightning
Knight Tesla Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Guards Miner Tesla Electro Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Guards

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Miner Electro Wizard Knight Guards
Arrows
Zap Balloon Knight Miner
Knight
Balloon Zap Arrows Miner Electro Wizard
Tesla
Guards
Miner Zap
Balloon
Zap Arrows Knight Miner Electro Wizard
Miner
Zap Guards Balloon Arrows Knight Electro Wizard
Electro Wizard
Zap Knight Balloon Miner

Defense Synergies 3 10

Zap
Electro Wizard Arrows Knight Tesla Guards Miner
Arrows
Zap Knight Tesla
Knight
Tesla Electro Wizard Zap Arrows
Tesla
Knight Zap Arrows Guards Electro Wizard
Guards
Zap Tesla Electro Wizard
Balloon
Miner
Zap
Electro Wizard
Zap Knight Tesla Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Electro Wizard
Zap Knight Tesla Electro Wizard
Tesla Knight Electro Wizard
Tesla Knight Guards Electro Wizard
Arrows
Arrows Zap Tesla Guards Electro Wizard
Tesla Electro Wizard Zap Arrows
Zap Arrows Tesla Electro Wizard
Tesla
Knight Guards Tesla Miner Electro Wizard
Guards Electro Wizard Zap Arrows Knight Tesla
Arrows Tesla Zap Electro Wizard
Tesla Zap Knight Guards Electro Wizard
Zap Arrows Tesla Guards Electro Wizard
Knight Tesla Electro Wizard
Zap Tesla Electro Wizard
Tesla Arrows Knight Electro Wizard
Arrows Tesla Zap Knight Guards Electro Wizard
Zap Arrows Knight Tesla Guards Electro Wizard
Tesla Electro Wizard
Arrows Knight Tesla Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Tesla Electro Wizard
Electro Wizard Zap Arrows Knight Tesla Miner
Guards Zap Knight Electro Wizard
Guards Zap Knight Tesla Electro Wizard
Knight Tesla Guards
Arrows Zap Tesla Electro Wizard
Guards Knight Tesla Electro Wizard
Knight Tesla
Zap Electro Wizard Knight
Tesla Guards
Knight Tesla Guards
Zap Arrows Guards Electro Wizard
Knight Tesla Guards
Tesla
Tesla Guards Electro Wizard Zap Knight
Arrows Zap Tesla Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Guards
Arrows Zap Miner Electro Wizard
Arrows Miner
Arrows Knight Guards
Zap Arrows
Arrows Zap
Arrows
Arrows Zap
Arrows Miner Zap
Guards Electro Wizard
Miner Zap Arrows Knight Electro Wizard
Zap Arrows
Knight Miner
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Zap Arrows Electro Wizard
Zap Arrows Miner
Arrows
Zap Arrows
Zap Arrows
Arrows Miner Zap Electro Wizard
Zap Arrows Miner
Miner Zap Arrows
Zap Arrows Electro Wizard
Zap Electro Wizard Guards
Zap Arrows Miner
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard Guards
Zap Arrows Electro Wizard
Arrows
Miner Knight Electro Wizard
Arrows Zap
Zap Arrows
Zap Guards Electro Wizard
Zap Electro Wizard
Zap Miner Electro Wizard

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