My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon
Zap
Barbarian Barrel
Knight Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Wizard Electro Dragon
Fireball
Wizard Electro Dragon
Poison
Wizard Electro Dragon
Lightning
Knight Mini P.E.K.K.A Wizard Electro Dragon
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tornado Mini P.E.K.K.A Wizard Electro Dragon Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Tornado Mini P.E.K.K.A

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Knight Mini P.E.K.K.A Lightning
Knight
Arrows Wizard Electro Dragon
Mini P.E.K.K.A
Arrows Wizard Tornado Lightning Golem
Wizard
Tornado Knight Mini P.E.K.K.A Golem
Tornado
Wizard Mini P.E.K.K.A Electro Dragon Golem
Electro Dragon
Golem Knight Tornado
Lightning
Golem Arrows Mini P.E.K.K.A
Golem
Arrows Electro Dragon Lightning Mini P.E.K.K.A Wizard Tornado

Defense Synergies 2 11

Arrows
Knight Mini P.E.K.K.A Tornado Lightning
Knight
Electro Dragon Arrows Mini P.E.K.K.A Wizard Tornado
Mini P.E.K.K.A
Arrows Knight Wizard Tornado Electro Dragon
Wizard
Tornado Knight Mini P.E.K.K.A
Tornado
Wizard Arrows Knight Mini P.E.K.K.A Electro Dragon
Electro Dragon
Knight Mini P.E.K.K.A Tornado
Lightning
Arrows
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Wizard Electro Dragon
Mini P.E.K.K.A Knight Electro Dragon
Mini P.E.K.K.A Tornado Knight Electro Dragon Lightning
Mini P.E.K.K.A Knight Electro Dragon
Lightning Arrows Mini P.E.K.K.A Tornado
Arrows Tornado Electro Dragon
Tornado Lightning Arrows Wizard Electro Dragon
Lightning Arrows Electro Dragon
Mini P.E.K.K.A Tornado
Knight Tornado Mini P.E.K.K.A
Arrows Knight Wizard Tornado Electro Dragon
Arrows Wizard Tornado Electro Dragon
Mini P.E.K.K.A Knight Wizard Electro Dragon Lightning
Wizard Arrows Mini P.E.K.K.A Tornado Electro Dragon
Mini P.E.K.K.A Knight
Tornado Mini P.E.K.K.A Lightning
Wizard Arrows Knight Mini P.E.K.K.A Tornado Electro Dragon
Arrows Knight Wizard Tornado Electro Dragon
Arrows Wizard Tornado Knight Electro Dragon
Mini P.E.K.K.A Tornado
Wizard Arrows Knight Mini P.E.K.K.A Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A
Arrows Knight Mini P.E.K.K.A Wizard Electro Dragon Lightning
Knight Mini P.E.K.K.A Electro Dragon Lightning
Mini P.E.K.K.A Lightning Knight Tornado
Knight Mini P.E.K.K.A
Arrows Wizard Tornado Electro Dragon
Mini P.E.K.K.A Knight Lightning
Mini P.E.K.K.A Knight
Electro Dragon Lightning Knight Mini P.E.K.K.A Tornado
Knight Mini P.E.K.K.A Electro Dragon
Lightning Arrows Tornado
Mini P.E.K.K.A Lightning Knight Wizard
Wizard Electro Dragon
Electro Dragon Knight Mini P.E.K.K.A Tornado Lightning
Arrows Mini P.E.K.K.A Wizard Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Electro Dragon
Arrows Tornado Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows Knight
Wizard Arrows
Arrows Wizard Tornado Electro Dragon
Arrows Wizard Tornado
Arrows Wizard Tornado Electro Dragon Lightning
Arrows Wizard Tornado Electro Dragon Lightning
Lightning Mini P.E.K.K.A Tornado Electro Dragon
Lightning Arrows Knight Wizard Tornado Electro Dragon
Lightning Arrows Wizard Tornado Electro Dragon
Lightning Knight
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning Arrows Wizard Electro Dragon
Lightning Arrows Wizard Electro Dragon
Lightning Arrows Tornado
Mini P.E.K.K.A Lightning
Lightning Arrows Mini P.E.K.K.A Wizard Electro Dragon
Lightning Arrows Wizard Tornado Electro Dragon
Lightning
Lightning Arrows Wizard Tornado
Tornado Lightning
Lightning Arrows Electro Dragon
Arrows Tornado Wizard Electro Dragon
Arrows Wizard Tornado Electro Dragon Lightning
Lightning Arrows Wizard Tornado Electro Dragon
Lightning Arrows Tornado
Lightning Arrows Wizard Tornado Electro Dragon
Electro Dragon Lightning Wizard
Lightning Mini P.E.K.K.A
Lightning Arrows Wizard Electro Dragon
Lightning Arrows Electro Dragon
Arrows Wizard Lightning
Lightning Electro Dragon
Lightning Arrows Wizard Tornado Electro Dragon
Arrows
Lightning Knight Mini P.E.K.K.A Wizard Electro Dragon
Arrows Wizard Electro Dragon Lightning
Lightning Arrows Tornado
Electro Dragon
Electro Dragon Tornado Lightning
Tornado Electro Dragon Lightning
Electro Dragon Lightning Tornado

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