My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Cannon Hog Rider
Zap
Skeletons Bats Cannon
Barbarian Barrel
Skeletons Knight Cannon Wizard
The Log
Skeletons Cannon Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Knight Hog Rider Wizard
Fireball
Cannon Hog Rider Wizard
Poison
Bats Cannon Wizard
Lightning
Knight Cannon Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Knight Cannon Fireball Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Knight

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Hog Rider Zap
Zap
Fireball Hog Rider Bats Knight
Knight
Bats Hog Rider Zap Fireball Wizard
Cannon
Fireball
Zap Hog Rider Knight
Hog Rider
Bats Zap Knight Fireball Wizard
Wizard
Knight Hog Rider

Defense Synergies 5 11

Skeletons
Cannon Bats Zap Knight Wizard
Bats
Knight Skeletons Zap Cannon
Zap
Cannon Fireball Skeletons Bats Knight
Knight
Bats Cannon Skeletons Zap Fireball Wizard
Cannon
Skeletons Zap Knight Bats Fireball Wizard
Fireball
Zap Knight Cannon
Hog Rider
Wizard
Skeletons Knight Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Fireball Wizard
Skeletons Bats Zap Knight Cannon
Cannon Skeletons Bats Knight
Cannon Skeletons Bats Knight
Fireball
Fireball Skeletons Bats Zap Cannon
Bats Zap Cannon Fireball Wizard
Zap Cannon Fireball
Cannon Skeletons
Knight Skeletons Cannon
Bats Skeletons Zap Knight Cannon Fireball Wizard
Bats Zap Fireball Wizard
Cannon Skeletons Bats Zap Knight Fireball Wizard
Fireball Wizard Bats Zap Cannon
Knight Cannon
Zap Cannon Fireball
Wizard Skeletons Bats Knight Cannon Fireball
Cannon Fireball Bats Zap Knight Wizard
Zap Wizard Bats Knight Cannon Fireball
Cannon
Wizard Bats Knight Cannon Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Fireball
Fireball Zap Knight Wizard
Skeletons Bats Zap Knight
Bats Zap Knight Fireball
Skeletons Knight Cannon
Fireball Wizard Skeletons Bats Zap
Skeletons Bats Knight Fireball
Knight
Zap Skeletons Bats Knight Fireball
Skeletons Cannon
Bats Knight
Zap Fireball
Skeletons Knight Cannon Fireball Wizard
Wizard Cannon Fireball
Skeletons Bats Zap Knight Fireball
Bats Zap Cannon Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Wizard Zap
Fireball Wizard Bats Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Bats Fireball
Zap Knight Fireball Wizard
Fireball Zap Wizard
Knight Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Bats
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Bats Zap Fireball Wizard
Zap Bats Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Bats Fireball
Fireball Zap Wizard
Fireball
Fireball Knight Wizard
Zap Fireball Wizard
Zap Fireball
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball

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