My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Dark Prince P.E.K.K.A Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince
Giant Snowball
Battle Ram Little Prince
Zap
Battle Ram Dark Prince Little Prince
Barbarian Barrel
Knight Battle Ram Dark Prince Electro Wizard Little Prince
The Log
Battle Ram Dark Prince Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Knight Battle Ram Dark Prince P.E.K.K.A Electro Wizard Little Prince
Fireball
Battle Ram Electro Wizard Little Prince
Poison
Electro Wizard Little Prince
Lightning
Knight Battle Ram Dark Prince Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Dark Prince Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Void Little Prince Battle Ram Dark Prince Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Void Little Prince Battle Ram

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Poison Electro Wizard Little Prince
Battle Ram
Knight Poison P.E.K.K.A Electro Wizard
Void
Poison
Dark Prince
Poison Electro Wizard Little Prince
Poison
Battle Ram P.E.K.K.A Knight Void Dark Prince
P.E.K.K.A
Poison Electro Wizard Battle Ram
Electro Wizard
P.E.K.K.A Knight Battle Ram Dark Prince
Little Prince
Knight Dark Prince

Defense Synergies 2 8

Knight
Electro Wizard Little Prince Poison
Battle Ram
Void
Poison
Dark Prince
Poison Electro Wizard Little Prince
Poison
Knight Void Dark Prince Electro Wizard
P.E.K.K.A
Electro Wizard
Electro Wizard
Knight Dark Prince Poison P.E.K.K.A Little Prince
Little Prince
Knight Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Void Electro Wizard
P.E.K.K.A Knight Dark Prince Electro Wizard
P.E.K.K.A Knight Void Dark Prince Electro Wizard
P.E.K.K.A Knight Dark Prince Electro Wizard
Dark Prince Poison P.E.K.K.A
Dark Prince Electro Wizard
Electro Wizard Void Poison Little Prince
Void Poison P.E.K.K.A Electro Wizard
P.E.K.K.A
Knight Dark Prince Electro Wizard Little Prince
Poison Electro Wizard Knight Dark Prince
Poison Electro Wizard
P.E.K.K.A Knight Dark Prince Electro Wizard
Dark Prince Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Electro Wizard
Knight Dark Prince Poison P.E.K.K.A Electro Wizard
Knight Dark Prince Electro Wizard Little Prince
Poison Knight Dark Prince Electro Wizard Little Prince
P.E.K.K.A Electro Wizard
Dark Prince Knight Poison P.E.K.K.A Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void Dark Prince P.E.K.K.A Electro Wizard
Void Poison Electro Wizard Knight
P.E.K.K.A Knight Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Dark Prince
Poison Electro Wizard
Dark Prince P.E.K.K.A Knight Void Electro Wizard
P.E.K.K.A Knight Dark Prince
Void P.E.K.K.A Electro Wizard Knight Dark Prince Poison
P.E.K.K.A
P.E.K.K.A Knight Dark Prince
P.E.K.K.A Void Dark Prince Poison Electro Wizard
Dark Prince P.E.K.K.A Knight
Electro Wizard Knight Dark Prince Poison P.E.K.K.A Little Prince
Poison Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Knight
Void Poison Electro Wizard
Void Poison
Knight Void Dark Prince Poison
Poison Dark Prince
Poison
Poison
Poison
Void Poison
Void Poison Electro Wizard
Void Poison Knight Dark Prince Electro Wizard
Void Poison
Poison Knight Void
Void Poison
Poison
Poison
Poison
Poison
Void Dark Prince Poison Electro Wizard
Poison Little Prince
Void Poison
Void Poison
Void
Void Poison
Poison Dark Prince Little Prince
Void Poison Electro Wizard
Void Poison
Void Poison
Poison Electro Wizard Little Prince
Electro Wizard Void Poison
Void
Void Poison
Void Poison Electro Wizard
P.E.K.K.A
Poison
Electro Wizard Void Dark Prince
Poison Electro Wizard
Void Poison Knight Dark Prince Electro Wizard
Poison
Void Poison
Dark Prince P.E.K.K.A
Poison Electro Wizard
Void Poison Electro Wizard
Void Poison Dark Prince Electro Wizard Little Prince

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