My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Tesla Executioner Electro Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider Executioner Electro Wizard
Fireball
Firecracker Tesla Hog Rider Executioner Electro Wizard
Poison
Firecracker Executioner Electro Wizard
Lightning
Knight Tesla Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Poison Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Tesla Hog Rider Poison Electro Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Tesla

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight
Knight
Firecracker Hog Rider Executioner Arrows Poison Electro Wizard
Firecracker
Knight Hog Rider
Tesla
Hog Rider
Arrows Knight Firecracker Poison Executioner Electro Wizard
Poison
Knight Hog Rider
Executioner
Knight Hog Rider
Electro Wizard
Knight Hog Rider

Defense Synergies 4 8

Arrows
Knight Tesla
Knight
Firecracker Tesla Executioner Electro Wizard Arrows Poison
Firecracker
Knight Tesla Electro Wizard
Tesla
Knight Arrows Firecracker Poison Electro Wizard
Hog Rider
Poison
Knight Tesla Electro Wizard
Executioner
Knight
Electro Wizard
Knight Firecracker Tesla Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Executioner Electro Wizard
Knight Firecracker Tesla Executioner Electro Wizard
Tesla Knight Executioner Electro Wizard
Tesla Knight Firecracker Electro Wizard
Arrows Firecracker Poison
Arrows Firecracker Tesla Executioner Electro Wizard
Tesla Electro Wizard Arrows Firecracker Poison Executioner
Arrows Tesla Poison Electro Wizard
Tesla
Knight Firecracker Tesla Electro Wizard
Poison Executioner Electro Wizard Arrows Knight Firecracker Tesla
Arrows Tesla Executioner Firecracker Poison Electro Wizard
Tesla Knight Electro Wizard
Executioner Arrows Firecracker Tesla Poison Electro Wizard
Knight Tesla Electro Wizard
Tesla Electro Wizard
Tesla Arrows Knight Firecracker Poison Executioner Electro Wizard
Arrows Tesla Knight Firecracker Executioner Electro Wizard
Arrows Poison Executioner Knight Firecracker Tesla Electro Wizard
Tesla Electro Wizard
Arrows Knight Firecracker Tesla Poison Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Electro Wizard
Poison Electro Wizard Arrows Knight Firecracker Tesla Executioner
Knight Electro Wizard
Knight Tesla Electro Wizard
Knight Tesla Executioner
Arrows Firecracker Poison Executioner Tesla Electro Wizard
Knight Tesla Electro Wizard
Knight Tesla
Electro Wizard Knight Firecracker Poison
Tesla
Knight Tesla
Arrows Poison Electro Wizard
Knight Tesla Executioner
Firecracker Tesla Executioner
Tesla Electro Wizard Knight Firecracker Poison Executioner
Arrows Poison Executioner Firecracker Tesla Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Firecracker
Arrows Firecracker Poison Executioner Electro Wizard
Arrows Poison
Arrows Knight Firecracker Poison
Poison Executioner Arrows Firecracker
Arrows Firecracker Poison Executioner
Arrows Firecracker Poison Executioner
Arrows Poison Firecracker Executioner
Arrows Poison Firecracker
Poison Electro Wizard
Firecracker Poison Arrows Knight Electro Wizard
Poison Arrows Firecracker Executioner
Poison Knight Firecracker Executioner
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Executioner
Arrows Firecracker Poison Executioner
Arrows Poison
Arrows Firecracker Poison Executioner Electro Wizard
Arrows Firecracker Poison
Poison
Arrows Poison
Arrows Poison
Arrows Firecracker Poison Executioner
Arrows Firecracker Poison Executioner Electro Wizard
Arrows Poison
Poison Arrows Firecracker
Poison Arrows Firecracker Executioner Electro Wizard
Electro Wizard Firecracker Poison
Poison Arrows
Arrows Firecracker Poison Electro Wizard
Arrows Firecracker Poison
Electro Wizard
Poison Arrows Firecracker Executioner Electro Wizard
Arrows
Poison Knight Firecracker Executioner Electro Wizard
Arrows Firecracker Poison Executioner
Arrows Poison
Firecracker Executioner
Firecracker Poison Electro Wizard
Firecracker Poison Executioner Electro Wizard
Poison Firecracker Executioner Electro Wizard

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