My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Musketeer Hog Rider
Zap
Goblins Firecracker
Barbarian Barrel
Goblins Knight Firecracker Tesla Musketeer
The Log
Goblins Firecracker Musketeer Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Goblins Firecracker
Royal Delivery
Goblins Knight Firecracker Musketeer Hog Rider
Fireball
Firecracker Tesla Musketeer Hog Rider
Poison
Firecracker Musketeer
Lightning
Knight Tesla Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Arrows Knight Firecracker Tesla Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Arrows Knight

Attack Synergies 8 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Arrows
Hog Rider Knight
Knight
Firecracker Musketeer Hog Rider Arrows The Log
Firecracker
Knight Hog Rider
Tesla
Musketeer
Knight Hog Rider The Log
Hog Rider
Goblins Arrows Knight Firecracker Musketeer The Log
The Log
Hog Rider Knight Musketeer

Defense Synergies 7 10

Goblins
Knight Firecracker Tesla Musketeer The Log
Arrows
Knight Tesla
Knight
Firecracker Tesla Musketeer Goblins Arrows The Log
Firecracker
Knight The Log Goblins Tesla Musketeer
Tesla
Knight Musketeer The Log Goblins Arrows Firecracker
Musketeer
Knight Tesla The Log Goblins Firecracker
Hog Rider
The Log
Firecracker Tesla Musketeer Goblins Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Musketeer The Log
Goblins Knight Firecracker Tesla Musketeer The Log
Tesla Goblins Knight Musketeer
Tesla Goblins Knight Firecracker Musketeer
Arrows Firecracker The Log
Arrows The Log Goblins Firecracker Tesla Musketeer
Tesla Musketeer Arrows Firecracker
Arrows Tesla Musketeer The Log
Tesla Goblins Musketeer
Knight Goblins Firecracker Tesla Musketeer
Goblins Arrows Knight Firecracker Tesla Musketeer The Log
Arrows Tesla Musketeer Firecracker
Tesla Knight Musketeer The Log
Goblins Arrows Firecracker Tesla The Log
Knight Tesla
Tesla The Log
Tesla Goblins Arrows Knight Firecracker Musketeer
Arrows Tesla Goblins Knight Firecracker Musketeer The Log
Arrows The Log Knight Firecracker Tesla Musketeer
Tesla Musketeer
Goblins Arrows Knight Firecracker Tesla Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Tesla
Arrows Knight Firecracker Tesla Musketeer The Log
Goblins Knight Musketeer The Log
Knight Tesla Musketeer The Log
Knight Tesla Musketeer
Arrows Firecracker Tesla Musketeer
Goblins Knight Tesla Musketeer
Knight Tesla
Goblins Knight Firecracker The Log
Tesla Musketeer
Knight Tesla Musketeer
Arrows The Log
Knight Tesla
Firecracker Tesla Musketeer
Tesla Goblins Knight Firecracker Musketeer The Log
Arrows Firecracker Tesla Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Musketeer The Log
Arrows Firecracker Musketeer The Log
Arrows The Log
Arrows Knight Firecracker Musketeer The Log
Arrows Firecracker The Log
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Goblins Musketeer
Firecracker Arrows Knight Musketeer The Log
Arrows Firecracker Musketeer
Knight Firecracker Musketeer The Log
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer The Log
Arrows Firecracker Musketeer The Log
Arrows Firecracker Musketeer The Log
Arrows
Arrows Firecracker Musketeer The Log
Arrows Firecracker The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Musketeer
Arrows Musketeer The Log
Arrows Firecracker Musketeer The Log
Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Musketeer The Log
Arrows Firecracker
Arrows Firecracker The Log
Musketeer
Arrows Firecracker Musketeer
Arrows The Log
Knight Firecracker Musketeer
Arrows The Log Firecracker Musketeer
Arrows
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log

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