My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Hog Rider
Giant Snowball
Skeletons Spear Goblins Cannon Musketeer Hog Rider
Zap
Skeletons Spear Goblins Cannon
Barbarian Barrel
Skeletons Spear Goblins Knight Cannon Musketeer
The Log
Skeletons Spear Goblins Cannon Musketeer Hog Rider
Earthquake
Skeletons Spear Goblins Cannon Hog Rider
Arrows
Skeletons Spear Goblins
Royal Delivery
Skeletons Spear Goblins Knight Musketeer Hog Rider
Fireball
Cannon Musketeer Hog Rider
Poison
Spear Goblins Cannon Musketeer
Lightning
Knight Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Knight Cannon Void Fireball Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Knight Cannon

Attack Synergies 6 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Hog Rider
Knight
Spear Goblins Musketeer Hog Rider Fireball
Cannon
Fireball
Hog Rider Knight
Musketeer
Knight Hog Rider
Hog Rider
Spear Goblins Knight Fireball Musketeer Void
Void
Hog Rider

Defense Synergies 6 7

Skeletons
Cannon Musketeer Spear Goblins Knight
Spear Goblins
Knight Skeletons Cannon Musketeer
Knight
Spear Goblins Cannon Musketeer Skeletons Fireball
Cannon
Skeletons Knight Musketeer Spear Goblins Fireball
Fireball
Knight Cannon Musketeer
Musketeer
Skeletons Knight Cannon Spear Goblins Fireball
Hog Rider
Void

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Cannon Fireball Musketeer Void
Skeletons Knight Cannon Musketeer
Cannon Skeletons Knight Musketeer Void
Cannon Skeletons Knight Musketeer
Fireball
Fireball Skeletons Spear Goblins Cannon Musketeer
Musketeer Spear Goblins Cannon Fireball Void
Cannon Fireball Musketeer Void
Cannon Skeletons Musketeer
Knight Skeletons Spear Goblins Cannon Musketeer
Skeletons Spear Goblins Knight Cannon Fireball Musketeer
Musketeer Spear Goblins Fireball
Cannon Skeletons Knight Fireball Musketeer
Fireball Cannon
Knight Cannon
Cannon Fireball
Skeletons Knight Cannon Fireball Musketeer
Cannon Fireball Spear Goblins Knight Musketeer
Spear Goblins Knight Cannon Fireball Musketeer
Cannon Musketeer
Spear Goblins Knight Cannon Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Spear Goblins Fireball Void
Fireball Void Knight Musketeer
Skeletons Spear Goblins Knight Musketeer
Knight Fireball Musketeer
Skeletons Knight Cannon Musketeer
Fireball Skeletons Musketeer
Skeletons Spear Goblins Knight Fireball Musketeer Void
Knight
Void Skeletons Spear Goblins Knight Fireball
Skeletons Cannon Musketeer
Knight Musketeer
Fireball Void
Skeletons Knight Cannon Fireball
Cannon Fireball Musketeer
Skeletons Spear Goblins Knight Fireball Musketeer
Cannon Fireball Musketeer
Cannon Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Knight Musketeer
Fireball Void Musketeer
Fireball Void
Knight Fireball Musketeer Void
Fireball
Fireball Spear Goblins Musketeer
Musketeer
Fireball
Fireball Void
Fireball Musketeer Void
Void Knight Fireball Musketeer
Fireball Void Musketeer
Knight Fireball Musketeer Void
Fireball Musketeer Void
Fireball Musketeer
Spear Goblins Fireball Musketeer
Fireball Musketeer
Fireball
Void Fireball Musketeer
Fireball
Fireball Musketeer Void
Fireball Void
Void Musketeer
Fireball Musketeer Void
Fireball
Fireball Void Musketeer
Fireball Void Musketeer
Fireball Void Musketeer
Fireball Musketeer
Fireball Musketeer Void
Fireball Void
Void Fireball Musketeer
Void Fireball
Fireball
Spear Goblins Fireball Musketeer Void
Fireball Musketeer
Fireball
Fireball Void Knight Musketeer
Fireball Musketeer
Void Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer Void
Void Fireball Musketeer

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