My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Dart Goblin Hog Rider
Zap
Skeletons Dart Goblin Inferno Tower
Barbarian Barrel
Skeletons Knight Dart Goblin Inferno Tower
The Log
Skeletons Dart Goblin Hog Rider
Earthquake
Skeletons Hog Rider Inferno Tower
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Knight Dart Goblin Hog Rider
Fireball
Dart Goblin Hog Rider Inferno Tower
Poison
Dart Goblin Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons The Log Knight Dart Goblin Fireball Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons The Log Knight

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Dart Goblin Hog Rider Fireball The Log
Dart Goblin
Knight Hog Rider Mirror The Log
Fireball
Hog Rider Mirror Knight The Log
Hog Rider
Knight Fireball The Log Dart Goblin Mirror
Inferno Tower
Mirror
Fireball The Log Dart Goblin Hog Rider
The Log
Hog Rider Mirror Knight Dart Goblin Fireball

Defense Synergies 6 11

Skeletons
Dart Goblin Knight Inferno Tower The Log
Knight
Dart Goblin Inferno Tower Skeletons Fireball The Log
Dart Goblin
Skeletons Knight Inferno Tower Mirror The Log
Fireball
Mirror The Log Knight Inferno Tower
Hog Rider
Inferno Tower
Knight The Log Skeletons Dart Goblin Fireball Mirror
Mirror
Fireball Dart Goblin Inferno Tower The Log
The Log
Fireball Inferno Tower Skeletons Knight Dart Goblin Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Fireball Inferno Tower The Log
Inferno Tower Skeletons Knight Dart Goblin The Log
Inferno Tower Skeletons Knight Dart Goblin
Inferno Tower Skeletons Knight Dart Goblin
Fireball The Log
Fireball The Log Skeletons Dart Goblin
Dart Goblin Inferno Tower Fireball
Dart Goblin Fireball Inferno Tower The Log
Inferno Tower Skeletons
Knight Skeletons Dart Goblin Inferno Tower
Dart Goblin Skeletons Knight Fireball The Log
Inferno Tower Dart Goblin Fireball
Inferno Tower Skeletons Knight Fireball The Log
Fireball Dart Goblin The Log
Inferno Tower Knight
Inferno Tower Fireball The Log
Skeletons Knight Fireball Inferno Tower
Fireball Knight Dart Goblin The Log
The Log Knight Dart Goblin Fireball
Dart Goblin Inferno Tower
Knight Dart Goblin Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball Inferno Tower
Fireball Knight The Log
Skeletons Knight Inferno Tower The Log
Knight Fireball Inferno Tower The Log
Inferno Tower Skeletons Knight
Fireball Skeletons Dart Goblin
Skeletons Knight Dart Goblin Fireball Inferno Tower
Inferno Tower Knight
Skeletons Knight Fireball Inferno Tower The Log
Inferno Tower Skeletons Dart Goblin
Knight Dart Goblin Inferno Tower
Fireball The Log
Skeletons Knight Fireball Inferno Tower
Dart Goblin Fireball
Inferno Tower Skeletons Knight Dart Goblin Fireball The Log
Dart Goblin Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball The Log
Knight Dart Goblin Fireball The Log
Fireball The Log
Fireball Dart Goblin
Dart Goblin The Log
Fireball The Log Dart Goblin
Fireball The Log Dart Goblin
Fireball
Knight Dart Goblin Fireball The Log
Fireball Dart Goblin
Knight Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Dart Goblin
Fireball The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Dart Goblin Fireball The Log
Fireball
Fireball The Log
Dart Goblin Fireball
Fireball Dart Goblin
The Log Fireball
Fireball Knight Dart Goblin
The Log Dart Goblin Fireball
Fireball
Dart Goblin
Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log

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