My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Bats Hog Rider Goblin Barrel Skeleton Army
Zap
Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Wizard Goblin Barrel Skeleton Army
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Knight Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel Skeleton Army
Fireball
Hog Rider Wizard Goblin Barrel Skeleton Army
Poison
Bats Wizard Skeleton Army
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Barrel Skeleton Army Mini P.E.K.K.A Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Barrel

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Mini P.E.K.K.A Goblin Barrel
Zap
Hog Rider Bats Knight Mini P.E.K.K.A
Knight
Bats Hog Rider Goblin Barrel Zap Wizard
Mini P.E.K.K.A
Bats Zap Hog Rider Wizard
Hog Rider
Bats Zap Knight Mini P.E.K.K.A Wizard Goblin Barrel
Wizard
Knight Mini P.E.K.K.A Hog Rider
Goblin Barrel
Knight Bats Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 2 10

Bats
Knight Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Knight Skeleton Army
Knight
Bats Zap Mini P.E.K.K.A Wizard Skeleton Army
Mini P.E.K.K.A
Zap Bats Knight Wizard Skeleton Army
Hog Rider
Wizard
Knight Mini P.E.K.K.A Skeleton Army
Goblin Barrel
Skeleton Army
Zap Knight Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
Mini P.E.K.K.A Skeleton Army Bats Zap Knight
Mini P.E.K.K.A Skeleton Army Bats Knight
Mini P.E.K.K.A Skeleton Army Bats Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Bats Zap
Bats Zap Wizard
Zap
Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Mini P.E.K.K.A
Bats Skeleton Army Zap Knight Wizard
Bats Zap Wizard
Mini P.E.K.K.A Skeleton Army Bats Zap Knight Wizard
Wizard Skeleton Army Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Knight
Skeleton Army Zap Mini P.E.K.K.A
Wizard Bats Knight Mini P.E.K.K.A Skeleton Army
Bats Zap Knight Wizard Skeleton Army
Zap Wizard Bats Knight
Mini P.E.K.K.A
Wizard Skeleton Army Bats Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Zap
Zap Knight Mini P.E.K.K.A Wizard
Skeleton Army Bats Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Bats Zap Knight
Knight Mini P.E.K.K.A Skeleton Army
Wizard Bats Zap
Mini P.E.K.K.A Skeleton Army Bats Knight
Mini P.E.K.K.A Knight Skeleton Army
Zap Bats Knight Mini P.E.K.K.A Skeleton Army
Skeleton Army
Bats Knight Mini P.E.K.K.A
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Knight Wizard
Wizard Skeleton Army
Skeleton Army Bats Zap Knight Mini P.E.K.K.A
Bats Zap Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Wizard Zap
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard
Bats Mini P.E.K.K.A
Zap Knight Wizard
Zap Wizard
Knight
Zap
Zap Wizard
Wizard
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard
Wizard
Zap
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Bats Zap Wizard
Zap Bats Wizard
Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Bats Skeleton Army
Zap Wizard
Knight Mini P.E.K.K.A Wizard
Zap Wizard
Zap
Zap Bats
Bats Zap
Zap

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