My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Hunter Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Lumberjack
Zap
Firecracker Royal Giant
Barbarian Barrel
Knight Firecracker Hunter Lumberjack
The Log
Firecracker Royal Giant Mini P.E.K.K.A Hunter Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Hunter Lumberjack
Fireball
Firecracker Hunter Lumberjack
Poison
Firecracker Hunter
Lightning
Knight Mini P.E.K.K.A Hunter Lumberjack
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Earthquake Mini P.E.K.K.A Hunter Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Earthquake

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Earthquake Hunter The Log Lumberjack
Firecracker
Knight Royal Giant Earthquake Mini P.E.K.K.A Lumberjack
Royal Giant
Firecracker Earthquake Hunter The Log Lumberjack
Earthquake
Royal Giant Knight Firecracker Mini P.E.K.K.A Hunter The Log
Mini P.E.K.K.A
Firecracker Earthquake Hunter The Log Lumberjack
Hunter
Royal Giant Knight Earthquake Mini P.E.K.K.A Lumberjack
The Log
Knight Royal Giant Earthquake Mini P.E.K.K.A Lumberjack
Lumberjack
Knight Firecracker Royal Giant Mini P.E.K.K.A Hunter The Log

Defense Synergies 4 14

Knight
Firecracker Hunter Earthquake Mini P.E.K.K.A The Log Lumberjack
Firecracker
Knight The Log Earthquake Mini P.E.K.K.A Hunter Lumberjack
Royal Giant
Earthquake
Knight Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Knight Firecracker Earthquake Hunter
Hunter
Knight Firecracker Mini P.E.K.K.A The Log Lumberjack
The Log
Firecracker Mini P.E.K.K.A Knight Earthquake Hunter Lumberjack
Lumberjack
Knight Firecracker Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker The Log
Mini P.E.K.K.A Hunter Lumberjack Knight Firecracker The Log
Mini P.E.K.K.A Hunter Lumberjack Knight
Mini P.E.K.K.A Hunter Lumberjack Knight Firecracker
Firecracker Earthquake Mini P.E.K.K.A The Log Lumberjack
The Log Firecracker Earthquake Hunter Lumberjack
Hunter Firecracker
Earthquake The Log
Mini P.E.K.K.A Hunter Lumberjack
Knight Firecracker Mini P.E.K.K.A Hunter Lumberjack
Knight Firecracker Earthquake Hunter The Log Lumberjack
Hunter Firecracker
Mini P.E.K.K.A Hunter Lumberjack Knight Earthquake The Log
Firecracker Earthquake Mini P.E.K.K.A Hunter The Log Lumberjack
Mini P.E.K.K.A Knight Hunter Lumberjack
Mini P.E.K.K.A Hunter The Log Lumberjack
Knight Firecracker Mini P.E.K.K.A Hunter Lumberjack
Knight Firecracker Hunter The Log Lumberjack
Earthquake Hunter The Log Knight Firecracker Lumberjack
Mini P.E.K.K.A Hunter Lumberjack
Knight Firecracker Earthquake Mini P.E.K.K.A Hunter The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Lumberjack
Knight Firecracker Mini P.E.K.K.A Hunter The Log Lumberjack
Lumberjack Knight Mini P.E.K.K.A Hunter The Log
Mini P.E.K.K.A Hunter Lumberjack Knight The Log
Knight Mini P.E.K.K.A Hunter Lumberjack
Firecracker Hunter
Mini P.E.K.K.A Knight Hunter Lumberjack
Mini P.E.K.K.A Knight Hunter Lumberjack
Knight Firecracker Mini P.E.K.K.A The Log
Knight Mini P.E.K.K.A Hunter Lumberjack
The Log
Mini P.E.K.K.A Knight Hunter Lumberjack
Firecracker
Knight Firecracker Mini P.E.K.K.A Hunter The Log Lumberjack
Firecracker Earthquake Mini P.E.K.K.A Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker The Log
Firecracker The Log
Earthquake The Log
Earthquake Knight Firecracker The Log
Firecracker Earthquake The Log
Firecracker Hunter
Firecracker Earthquake The Log
Earthquake The Log Firecracker Hunter
The Log Firecracker
Mini P.E.K.K.A Lumberjack
Firecracker Knight Earthquake The Log
Firecracker
Earthquake Knight Firecracker Hunter The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker Hunter The Log
Earthquake Firecracker The Log
Earthquake
Mini P.E.K.K.A
Firecracker Earthquake Mini P.E.K.K.A Hunter The Log
Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log Hunter
Firecracker The Log Earthquake Hunter
The Log
Firecracker The Log
Firecracker Hunter
Firecracker
Mini P.E.K.K.A
Earthquake Hunter The Log
Firecracker
Firecracker Earthquake The Log
Earthquake
Firecracker Hunter
The Log
Knight Firecracker Mini P.E.K.K.A Hunter Lumberjack
The Log Firecracker Earthquake
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log

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