My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon P.E.K.K.A Bandit Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit
Giant Snowball
Balloon Little Prince
Zap
Balloon Bandit Little Prince
Barbarian Barrel
Knight Bandit Electro Wizard Little Prince
The Log
Bandit Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Knight Balloon P.E.K.K.A Bandit Electro Wizard Little Prince
Fireball
Balloon Bandit Electro Wizard Little Prince
Poison
Balloon Electro Wizard Little Prince
Lightning
Knight Balloon Bandit Electro Wizard Little Prince
Rocket
Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tornado Bandit Little Prince Poison Electro Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Tornado Bandit Little Prince

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Poison Electro Wizard Little Prince
Tornado
P.E.K.K.A Poison Balloon
Poison
P.E.K.K.A Knight Tornado Balloon
Balloon
Knight Tornado Poison Bandit Electro Wizard Little Prince
P.E.K.K.A
Tornado Poison Electro Wizard
Bandit
Balloon Electro Wizard Little Prince
Electro Wizard
P.E.K.K.A Knight Balloon Bandit
Little Prince
Knight Balloon Bandit

Defense Synergies 3 10

Knight
Electro Wizard Little Prince Tornado Poison
Tornado
P.E.K.K.A Knight Poison Electro Wizard Little Prince
Poison
Knight Tornado Electro Wizard
Balloon
P.E.K.K.A
Tornado Electro Wizard
Bandit
Electro Wizard Little Prince
Electro Wizard
Knight Tornado Poison P.E.K.K.A Bandit Little Prince
Little Prince
Knight Tornado Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
Tornado P.E.K.K.A Knight Bandit Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
Tornado Poison P.E.K.K.A
Tornado Bandit Electro Wizard
Tornado Electro Wizard Poison Little Prince
Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Tornado
Knight Tornado Bandit Electro Wizard Little Prince
Poison Electro Wizard Knight Tornado Bandit
Tornado Poison Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
Tornado Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
Tornado P.E.K.K.A Bandit Electro Wizard
Knight Tornado Poison P.E.K.K.A Electro Wizard
Knight Tornado Bandit Electro Wizard Little Prince
Tornado Poison Knight Bandit Electro Wizard Little Prince
P.E.K.K.A Tornado Electro Wizard
Knight Poison P.E.K.K.A Bandit Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Knight
P.E.K.K.A Bandit Knight Electro Wizard
P.E.K.K.A Knight Tornado Bandit Electro Wizard
P.E.K.K.A Knight Bandit
Poison Tornado Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Tornado Poison Bandit
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Tornado Poison Electro Wizard
P.E.K.K.A Knight Bandit
Electro Wizard Knight Tornado Poison P.E.K.K.A Little Prince
Poison P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Bandit
Poison Tornado Bandit Electro Wizard
Poison Bandit
Knight Poison
Poison
Poison Tornado
Tornado Poison
Poison Tornado
Poison Tornado Bandit
Tornado Poison Electro Wizard
Poison Knight Tornado Bandit Electro Wizard
Poison Tornado
Poison Knight Bandit
Poison Bandit
Poison
Poison Bandit
Poison Bandit
Tornado Poison
Poison Bandit Electro Wizard
Tornado Poison Little Prince
Poison
Tornado Poison
Tornado
Poison
Tornado Poison Little Prince
Poison Tornado Bandit Electro Wizard
Tornado Poison Bandit
Poison Tornado Bandit
Poison Tornado Electro Wizard Little Prince
Electro Wizard Poison
Poison Bandit
Poison Electro Wizard
P.E.K.K.A
Poison
Electro Wizard Bandit
Poison Tornado Electro Wizard
Poison Knight Electro Wizard
Poison
Tornado Poison
P.E.K.K.A
Tornado Poison Electro Wizard
Tornado Poison Electro Wizard
Poison Tornado Bandit Electro Wizard Little Prince

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