My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Void Phoenix Mother Witch Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Wizard Baby Dragon X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Ice Golem Barbarian Barrel Baby Dragon X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Baby Dragon Miner
Zap
Fire Spirit X-Bow
Barbarian Barrel
Fire Spirit Knight Wizard X-Bow
The Log
Fire Spirit X-Bow
Earthquake
X-Bow
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Wizard Baby Dragon Miner
Fireball
Wizard Baby Dragon X-Bow
Poison
Wizard X-Bow
Lightning
Knight Ice Golem Wizard Baby Dragon X-Bow
Rocket
Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Wizard Barbarian Barrel Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Ice Golem Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Barbarian Barrel Knight Miner Baby Dragon Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Golem Barbarian Barrel Knight

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Knight Ice Golem Baby Dragon X-Bow
Knight
Baby Dragon X-Bow Fire Spirit Wizard Barbarian Barrel Miner
Ice Golem
X-Bow Fire Spirit Barbarian Barrel Baby Dragon Miner
Wizard
Knight Miner
Barbarian Barrel
X-Bow Knight Ice Golem Baby Dragon Miner
Baby Dragon
Knight Fire Spirit Ice Golem Barbarian Barrel Miner
X-Bow
Knight Ice Golem Barbarian Barrel Fire Spirit
Miner
Fire Spirit Knight Ice Golem Wizard Barbarian Barrel Baby Dragon

Defense Synergies 3 11

Fire Spirit
Knight Ice Golem
Knight
Fire Spirit X-Bow Wizard Barbarian Barrel Baby Dragon
Ice Golem
X-Bow Fire Spirit Wizard Barbarian Barrel Baby Dragon
Wizard
Knight Ice Golem Barbarian Barrel
Barbarian Barrel
Knight Ice Golem Wizard Baby Dragon X-Bow Miner
Baby Dragon
Knight Ice Golem Barbarian Barrel
X-Bow
Knight Ice Golem Barbarian Barrel
Miner
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Wizard Barbarian Barrel Baby Dragon X-Bow
Knight X-Bow
Fire Spirit Knight
Knight
Barbarian Barrel X-Bow
Barbarian Barrel Fire Spirit Baby Dragon X-Bow
Fire Spirit Wizard Baby Dragon X-Bow
Ice Golem Barbarian Barrel Baby Dragon X-Bow
X-Bow
Knight Fire Spirit Ice Golem Barbarian Barrel Miner
Knight Ice Golem Wizard Barbarian Barrel Baby Dragon X-Bow
Wizard Baby Dragon
Fire Spirit Knight Wizard X-Bow
Fire Spirit Wizard Barbarian Barrel Baby Dragon X-Bow
Knight X-Bow
X-Bow
Wizard Knight X-Bow
Fire Spirit Knight Wizard Barbarian Barrel Baby Dragon X-Bow
Wizard Barbarian Barrel Baby Dragon Fire Spirit Knight Ice Golem
Wizard Fire Spirit Knight Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem Barbarian Barrel X-Bow
Knight Ice Golem Wizard Barbarian Barrel Baby Dragon X-Bow Miner
Knight Ice Golem
Knight Ice Golem Barbarian Barrel X-Bow
Knight
Fire Spirit Wizard Ice Golem Baby Dragon
Knight Ice Golem
Knight
Knight Ice Golem Barbarian Barrel Baby Dragon X-Bow
Knight
Knight Ice Golem Wizard
Wizard Baby Dragon
Knight Ice Golem Barbarian Barrel Baby Dragon X-Bow
Ice Golem Wizard Barbarian Barrel Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Barbarian Barrel Baby Dragon X-Bow
Barbarian Barrel Baby Dragon X-Bow Miner
Barbarian Barrel Baby Dragon X-Bow Miner
Knight Ice Golem Barbarian Barrel
Wizard Fire Spirit Barbarian Barrel Baby Dragon
Wizard Fire Spirit Ice Golem Baby Dragon
Fire Spirit Wizard Baby Dragon
X-Bow Fire Spirit Ice Golem Wizard Barbarian Barrel Baby Dragon
Miner Wizard X-Bow
Fire Spirit X-Bow
Miner Knight Wizard Barbarian Barrel X-Bow
Fire Spirit Wizard Baby Dragon
Fire Spirit Knight Ice Golem Barbarian Barrel Baby Dragon Miner
Barbarian Barrel Baby Dragon X-Bow
Ice Golem Barbarian Barrel Baby Dragon X-Bow
X-Bow Wizard Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon X-Bow
Barbarian Barrel
Fire Spirit Wizard Barbarian Barrel Baby Dragon X-Bow
Fire Spirit Wizard Barbarian Barrel Baby Dragon X-Bow Miner
Baby Dragon X-Bow
Wizard
X-Bow
Barbarian Barrel Baby Dragon X-Bow
Ice Golem Fire Spirit Wizard Barbarian Barrel Baby Dragon
X-Bow Miner Wizard Barbarian Barrel Baby Dragon
Wizard Baby Dragon X-Bow Miner
Miner Barbarian Barrel Baby Dragon X-Bow
Fire Spirit Ice Golem Wizard Baby Dragon X-Bow
Wizard
Wizard X-Bow Miner
Wizard
Fire Spirit Barbarian Barrel X-Bow
Fire Spirit Wizard Baby Dragon
Barbarian Barrel
Miner Knight Wizard Baby Dragon
Ice Golem Wizard Baby Dragon
Baby Dragon
Barbarian Barrel Baby Dragon X-Bow Miner

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