My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Knight Inferno Tower Wizard Skeleton Army
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Mini P.E.K.K.A Hog Rider Wizard Skeleton Army
Fireball
Hog Rider Inferno Tower Wizard Skeleton Army
Poison
Inferno Tower Wizard Skeleton Army
Lightning
Knight Mini P.E.K.K.A Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Inferno Tower Rage Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Skeleton Army Mini P.E.K.K.A Hog Rider Freeze Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Wizard
Mini P.E.K.K.A
Hog Rider Wizard Rage
Hog Rider
Knight Rage Freeze Mini P.E.K.K.A Wizard
Inferno Tower
Wizard
Knight Mini P.E.K.K.A Hog Rider Rage
Rage
Hog Rider Mini P.E.K.K.A Wizard
Skeleton Army
Freeze
Hog Rider

Defense Synergies 2 9

Knight
Inferno Tower Mini P.E.K.K.A Wizard Skeleton Army
Mini P.E.K.K.A
Knight Wizard Skeleton Army Freeze
Hog Rider
Inferno Tower
Knight Skeleton Army
Wizard
Knight Mini P.E.K.K.A Skeleton Army Freeze
Rage
Skeleton Army
Inferno Tower Knight Mini P.E.K.K.A Wizard Freeze
Freeze
Mini P.E.K.K.A Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Knight
Mini P.E.K.K.A Inferno Tower Skeleton Army Knight Freeze
Mini P.E.K.K.A Inferno Tower Skeleton Army Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Freeze
Inferno Tower Wizard Freeze
Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeleton Army
Knight Skeleton Army Mini P.E.K.K.A Inferno Tower
Skeleton Army Knight Wizard Freeze
Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Knight Wizard Freeze
Wizard Skeleton Army Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army Mini P.E.K.K.A Freeze
Wizard Knight Mini P.E.K.K.A Inferno Tower Skeleton Army
Knight Wizard Skeleton Army
Wizard Freeze Knight
Mini P.E.K.K.A Inferno Tower
Wizard Skeleton Army Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Inferno Tower
Knight Mini P.E.K.K.A Wizard
Skeleton Army Knight Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Skeleton Army Knight Inferno Tower
Inferno Tower Knight Mini P.E.K.K.A Skeleton Army
Wizard Freeze
Mini P.E.K.K.A Skeleton Army Knight Inferno Tower
Mini P.E.K.K.A Inferno Tower Knight Skeleton Army
Freeze Knight Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Knight Mini P.E.K.K.A Inferno Tower
Skeleton Army
Mini P.E.K.K.A Skeleton Army Knight Inferno Tower Wizard
Wizard Skeleton Army
Inferno Tower Skeleton Army Knight Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Inferno Tower Wizard Freeze
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Knight Freeze
Wizard
Wizard Freeze
Wizard
Wizard Freeze
Wizard
Mini P.E.K.K.A
Knight Wizard
Wizard
Knight
Freeze
Wizard
Wizard
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard
Wizard
Freeze Wizard
Wizard
Wizard
Wizard
Wizard Freeze
Mini P.E.K.K.A
Wizard
Freeze
Wizard
Skeleton Army Freeze
Wizard
Freeze
Knight Mini P.E.K.K.A Wizard
Wizard
Freeze
Freeze

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