My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Inferno Tower Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Bomber Goblin Gang Hog Rider
Zap
Fire Spirit Bomber Goblin Gang Inferno Tower
Barbarian Barrel
Fire Spirit Bomber Knight Goblin Gang Inferno Tower Hunter
The Log
Fire Spirit Bomber Goblin Gang Hog Rider Hunter
Earthquake
Bomber Goblin Gang Hog Rider Inferno Tower
Arrows
Fire Spirit Bomber Goblin Gang
Royal Delivery
Fire Spirit Bomber Knight Goblin Gang Hog Rider Hunter
Fireball
Bomber Goblin Gang Hog Rider Inferno Tower Hunter
Poison
Bomber Goblin Gang Inferno Tower Hunter
Lightning
Knight Inferno Tower Hunter
Rocket
Hog Rider Inferno Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Arrows Knight Goblin Gang Hog Rider Hunter Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Arrows Knight

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight
Bomber
Knight Hog Rider
Arrows
Hog Rider Knight
Knight
Goblin Gang Hog Rider Fire Spirit Bomber Arrows Hunter
Goblin Gang
Knight Hog Rider
Hog Rider
Fire Spirit Arrows Knight Goblin Gang Bomber Hunter
Inferno Tower
Hunter
Knight Hog Rider

Defense Synergies 6 3

Fire Spirit
Knight Inferno Tower
Bomber
Knight
Arrows
Knight Inferno Tower
Knight
Fire Spirit Bomber Goblin Gang Inferno Tower Hunter Arrows
Goblin Gang
Knight Inferno Tower
Hog Rider
Inferno Tower
Knight Goblin Gang Fire Spirit Arrows
Hunter
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Inferno Tower
Inferno Tower Hunter Bomber Knight Goblin Gang
Goblin Gang Inferno Tower Hunter Fire Spirit Bomber Knight
Inferno Tower Hunter Bomber Knight Goblin Gang
Bomber Arrows
Arrows Goblin Gang Fire Spirit Bomber Hunter
Inferno Tower Hunter Fire Spirit Arrows Goblin Gang
Arrows Inferno Tower
Inferno Tower Hunter Goblin Gang
Knight Goblin Gang Fire Spirit Bomber Inferno Tower Hunter
Goblin Gang Bomber Arrows Knight Hunter
Arrows Inferno Tower Hunter Goblin Gang
Inferno Tower Hunter Fire Spirit Bomber Knight Goblin Gang
Fire Spirit Bomber Arrows Goblin Gang Hunter
Inferno Tower Knight Goblin Gang Hunter
Inferno Tower Goblin Gang Hunter
Bomber Arrows Knight Goblin Gang Inferno Tower Hunter
Fire Spirit Arrows Bomber Knight Goblin Gang Hunter
Arrows Hunter Fire Spirit Bomber Knight
Inferno Tower Hunter
Bomber Goblin Gang Fire Spirit Arrows Knight Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Inferno Tower
Bomber Arrows Knight Goblin Gang Hunter
Goblin Gang Knight Inferno Tower Hunter
Goblin Gang Hunter Knight Inferno Tower
Inferno Tower Knight Goblin Gang Hunter
Fire Spirit Arrows Goblin Gang Hunter
Goblin Gang Knight Inferno Tower Hunter
Inferno Tower Knight Hunter
Knight Inferno Tower
Inferno Tower Goblin Gang
Knight Inferno Tower Hunter
Arrows
Knight Goblin Gang Inferno Tower Hunter
Bomber
Goblin Gang Inferno Tower Bomber Knight Hunter
Arrows Bomber Inferno Tower Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Bomber Fire Spirit Arrows
Arrows Fire Spirit Hunter
Fire Spirit Bomber Arrows
Arrows Fire Spirit Hunter
Arrows
Fire Spirit Goblin Gang
Arrows Knight
Fire Spirit Arrows
Fire Spirit Knight Hunter
Arrows
Arrows
Bomber Arrows Hunter
Arrows
Arrows
Bomber
Fire Spirit Bomber Arrows Hunter
Fire Spirit Bomber Arrows
Arrows
Arrows
Arrows Fire Spirit Bomber Hunter
Arrows Hunter
Arrows
Arrows
Fire Spirit Arrows Hunter
Bomber Arrows Hunter
Arrows
Arrows
Fire Spirit Goblin Gang
Fire Spirit Arrows Hunter
Arrows
Knight Goblin Gang Hunter
Arrows Bomber
Arrows
Goblin Gang

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