My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Furnace Dark Prince Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elite Barbarians Dark Prince
Giant Snowball
Bomber Goblin Gang Furnace Little Prince
Zap
Bomber Goblin Gang Furnace Dark Prince Little Prince
Barbarian Barrel
Bomber Knight Goblin Gang Elite Barbarians Furnace Dark Prince Little Prince
The Log
Bomber Goblin Gang Elite Barbarians Furnace Dark Prince Little Prince
Earthquake
Bomber Goblin Gang Furnace
Arrows
Bomber Goblin Gang Furnace Little Prince
Royal Delivery
Bomber Knight Goblin Gang Elite Barbarians Dark Prince Little Prince
Fireball
Bomber Goblin Gang Elite Barbarians Furnace Little Prince
Poison
Bomber Goblin Gang Furnace Little Prince
Lightning
Knight Elite Barbarians Furnace Dark Prince Little Prince
Rocket
Elite Barbarians Furnace Little Prince

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Goblin Gang Little Prince Furnace Dark Prince Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Goblin Gang Little Prince

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Elite Barbarians Dark Prince Mega Knight
Knight
Goblin Gang Bomber Elite Barbarians Furnace Little Prince
Goblin Gang
Knight Dark Prince
Elite Barbarians
Bomber Knight Furnace Mega Knight
Furnace
Knight Elite Barbarians Dark Prince
Dark Prince
Bomber Goblin Gang Furnace Little Prince
Mega Knight
Bomber Elite Barbarians
Little Prince
Knight Dark Prince

Defense Synergies 4 7

Bomber
Knight Dark Prince
Knight
Bomber Goblin Gang Little Prince Furnace
Goblin Gang
Knight Furnace Dark Prince
Elite Barbarians
Dark Prince Mega Knight
Furnace
Knight Goblin Gang Dark Prince
Dark Prince
Elite Barbarians Bomber Goblin Gang Furnace Little Prince
Mega Knight
Elite Barbarians
Little Prince
Knight Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight
Elite Barbarians Bomber Knight Goblin Gang Furnace Dark Prince Mega Knight
Goblin Gang Furnace Mega Knight Bomber Knight Elite Barbarians Dark Prince
Elite Barbarians Bomber Knight Goblin Gang Furnace Dark Prince Mega Knight
Bomber Elite Barbarians Dark Prince Mega Knight
Goblin Gang Bomber Furnace Dark Prince Mega Knight
Furnace Goblin Gang Little Prince
Mega Knight
Goblin Gang Elite Barbarians Furnace
Knight Goblin Gang Elite Barbarians Bomber Dark Prince Mega Knight Little Prince
Goblin Gang Bomber Knight Furnace Dark Prince Mega Knight
Goblin Gang Furnace
Furnace Mega Knight Bomber Knight Goblin Gang Elite Barbarians Dark Prince
Bomber Mega Knight Goblin Gang Furnace Dark Prince
Elite Barbarians Knight Goblin Gang Furnace Mega Knight
Goblin Gang Elite Barbarians Furnace Mega Knight
Mega Knight Bomber Knight Goblin Gang Elite Barbarians Furnace Dark Prince
Mega Knight Bomber Knight Goblin Gang Elite Barbarians Furnace Dark Prince Little Prince
Furnace Bomber Knight Dark Prince Mega Knight Little Prince
Elite Barbarians
Bomber Goblin Gang Dark Prince Mega Knight Knight Elite Barbarians Furnace Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Elite Barbarians Furnace Dark Prince
Bomber Knight Goblin Gang Elite Barbarians Mega Knight
Goblin Gang Mega Knight Knight Elite Barbarians Furnace Dark Prince
Goblin Gang Dark Prince Mega Knight Knight Elite Barbarians
Knight Goblin Gang Elite Barbarians Dark Prince Mega Knight
Furnace Goblin Gang
Goblin Gang Dark Prince Knight Elite Barbarians Furnace
Mega Knight Knight Elite Barbarians Dark Prince
Mega Knight Knight Elite Barbarians Dark Prince
Goblin Gang
Mega Knight Knight Elite Barbarians Dark Prince
Mega Knight Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Mega Knight Knight Goblin Gang
Bomber Furnace Mega Knight
Goblin Gang Elite Barbarians Bomber Knight Furnace Dark Prince Little Prince
Mega Knight Bomber Elite Barbarians Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight Dark Prince
Bomber Furnace Dark Prince Mega Knight
Furnace
Bomber Furnace
Goblin Gang Elite Barbarians
Knight Dark Prince
Knight Elite Barbarians
Elite Barbarians Furnace
Bomber Furnace
Furnace Mega Knight
Bomber
Bomber Dark Prince Mega Knight
Bomber Mega Knight Little Prince
Mega Knight
Bomber Furnace Dark Prince Mega Knight Little Prince
Mega Knight
Elite Barbarians Furnace Little Prince
Elite Barbarians
Bomber Mega Knight
Mega Knight
Goblin Gang Dark Prince
Knight Goblin Gang Dark Prince Mega Knight
Bomber
Elite Barbarians Dark Prince Mega Knight
Goblin Gang Elite Barbarians
Dark Prince Mega Knight Little Prince

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