My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Drill
Giant Snowball
Bats Goblin Gang Goblin Drill
Zap
Bats Goblin Gang Firecracker Goblin Drill
Barbarian Barrel
Knight Goblin Gang Firecracker Goblin Drill Electro Wizard
The Log
Goblin Gang Firecracker Goblin Drill
Earthquake
Goblin Gang Firecracker Goblin Drill
Arrows
Bats Goblin Gang Firecracker Goblin Drill
Royal Delivery
Bats Knight Goblin Gang Firecracker Goblin Drill P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Firecracker Goblin Drill Electro Wizard
Poison
Bats Goblin Gang Firecracker Goblin Drill Electro Wizard
Lightning
Knight Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Goblin Drill P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Gang Firecracker Goblin Drill Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Gang

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Firecracker Goblin Drill P.E.K.K.A
Zap
Firecracker P.E.K.K.A Electro Wizard Bats Knight
Knight
Bats Goblin Gang Firecracker Zap Goblin Drill Electro Wizard
Goblin Gang
Knight Firecracker Goblin Drill P.E.K.K.A
Firecracker
Zap Knight Bats Goblin Gang Goblin Drill P.E.K.K.A
Goblin Drill
Bats Knight Goblin Gang Firecracker
P.E.K.K.A
Zap Electro Wizard Bats Goblin Gang Firecracker
Electro Wizard
Zap P.E.K.K.A Knight

Defense Synergies 5 18

Bats
Knight Zap Firecracker Goblin Drill P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bats Knight Goblin Gang Firecracker Goblin Drill P.E.K.K.A
Knight
Bats Goblin Gang Firecracker Electro Wizard Zap
Goblin Gang
Knight Zap Firecracker Goblin Drill P.E.K.K.A Electro Wizard
Firecracker
Knight Bats Zap Goblin Gang P.E.K.K.A Electro Wizard
Goblin Drill
Bats Zap Goblin Gang Electro Wizard
P.E.K.K.A
Bats Zap Goblin Gang Firecracker Electro Wizard
Electro Wizard
Zap Knight Bats Goblin Gang Firecracker Goblin Drill P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Electro Wizard
P.E.K.K.A Bats Zap Knight Goblin Gang Firecracker Goblin Drill Electro Wizard
Goblin Gang P.E.K.K.A Bats Knight Goblin Drill Electro Wizard
P.E.K.K.A Bats Knight Goblin Gang Firecracker Goblin Drill Electro Wizard
Firecracker P.E.K.K.A
Goblin Gang Bats Zap Firecracker Electro Wizard
Bats Electro Wizard Zap Goblin Gang Firecracker
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Goblin Drill
Knight Goblin Gang Firecracker Electro Wizard
Bats Goblin Gang Electro Wizard Zap Knight Firecracker Goblin Drill
Bats Zap Goblin Gang Firecracker Electro Wizard
Goblin Drill P.E.K.K.A Bats Zap Knight Goblin Gang Electro Wizard
Bats Zap Goblin Gang Firecracker Goblin Drill P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Goblin Gang Goblin Drill Electro Wizard
Zap Goblin Gang Goblin Drill P.E.K.K.A Electro Wizard
Bats Knight Goblin Gang Firecracker Goblin Drill P.E.K.K.A Electro Wizard
Bats Zap Knight Goblin Gang Firecracker Goblin Drill Electro Wizard
Zap Goblin Drill Bats Knight Firecracker Electro Wizard
P.E.K.K.A Goblin Drill Electro Wizard
Goblin Gang Bats Knight Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Bats Zap Knight Electro Wizard
Goblin Gang P.E.K.K.A Bats Zap Knight Electro Wizard
P.E.K.K.A Knight Goblin Gang Goblin Drill
Firecracker Bats Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Bats Knight Electro Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Bats Knight Firecracker
P.E.K.K.A Goblin Gang Goblin Drill
P.E.K.K.A Bats Knight
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Knight Goblin Gang
Firecracker
Goblin Gang Electro Wizard Bats Zap Knight Firecracker Goblin Drill P.E.K.K.A
Bats Zap Firecracker P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Goblin Drill
Firecracker Zap Electro Wizard
Goblin Drill
Knight Firecracker
Zap Firecracker
Firecracker Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker
Bats Goblin Gang Electro Wizard
Firecracker Zap Knight Electro Wizard
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Goblin Drill
Firecracker
Bats
Zap Firecracker Electro Wizard
Zap Firecracker
Zap Goblin Drill
Zap Firecracker
Firecracker Zap Electro Wizard
Zap
Zap Firecracker
Bats Zap Firecracker Electro Wizard
Zap Electro Wizard Bats Firecracker
Zap
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Zap Electro Wizard Bats Goblin Gang
Zap Firecracker Electro Wizard
Knight Goblin Gang Firecracker Electro Wizard
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Bats Goblin Gang Firecracker Electro Wizard
Firecracker Bats Zap Electro Wizard
Zap Firecracker Electro Wizard

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