My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army Princess
Zap
Firecracker Skeleton Army Princess
Barbarian Barrel
Knight Firecracker Elite Barbarians Wizard Skeleton Army Princess Electro Wizard
The Log
Firecracker Elite Barbarians Skeleton Army Princess
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army Princess
Royal Delivery
Knight Firecracker Elite Barbarians Wizard Skeleton Army Princess Electro Wizard
Fireball
Firecracker Elite Barbarians Wizard Skeleton Army Princess Electro Wizard
Poison
Firecracker Wizard Skeleton Army Princess Electro Wizard
Lightning
Knight Elite Barbarians Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Skeleton Army Princess Electro Wizard Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Princess Elite Barbarians Wizard The Log Electro Wizard
Firecracker
Knight Elite Barbarians Princess
Elite Barbarians
Knight Firecracker Wizard The Log
Wizard
Knight Elite Barbarians
Skeleton Army
The Log
Knight Elite Barbarians Princess
Princess
Knight Firecracker The Log
Electro Wizard
Knight

Defense Synergies 4 16

Knight
Firecracker Princess Electro Wizard Wizard Skeleton Army The Log
Firecracker
Knight The Log Skeleton Army Princess Electro Wizard
Elite Barbarians
Wizard The Log
Wizard
Knight Elite Barbarians Skeleton Army The Log Electro Wizard
Skeleton Army
Knight Firecracker Wizard The Log Princess Electro Wizard
The Log
Firecracker Knight Elite Barbarians Wizard Skeleton Army Princess Electro Wizard
Princess
Knight Firecracker Skeleton Army The Log
Electro Wizard
Knight Firecracker Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard The Log Electro Wizard
Elite Barbarians Skeleton Army Knight Firecracker The Log Electro Wizard
Skeleton Army Knight Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Knight Firecracker Electro Wizard
Firecracker Elite Barbarians Skeleton Army The Log Princess
Skeleton Army The Log Firecracker Electro Wizard
Electro Wizard Firecracker Wizard Princess
The Log Electro Wizard
Elite Barbarians Skeleton Army Princess
Knight Elite Barbarians Skeleton Army Firecracker Electro Wizard
Skeleton Army Electro Wizard Knight Firecracker Wizard The Log Princess
Firecracker Wizard Princess Electro Wizard
Skeleton Army Knight Elite Barbarians Wizard The Log Electro Wizard
Wizard Skeleton Army Firecracker The Log Princess Electro Wizard
Elite Barbarians Skeleton Army Knight Electro Wizard
Skeleton Army Elite Barbarians The Log Electro Wizard
Wizard Knight Firecracker Elite Barbarians Skeleton Army Electro Wizard
Knight Firecracker Elite Barbarians Wizard Skeleton Army The Log Electro Wizard
Wizard The Log Knight Firecracker Princess Electro Wizard
Elite Barbarians Electro Wizard
Wizard Skeleton Army Knight Firecracker Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Elite Barbarians Electro Wizard
Electro Wizard Knight Firecracker Elite Barbarians Wizard The Log
Skeleton Army Knight Elite Barbarians The Log Electro Wizard
Skeleton Army Knight Elite Barbarians The Log Electro Wizard
Knight Elite Barbarians Skeleton Army
Firecracker Wizard Princess Electro Wizard
Skeleton Army Knight Elite Barbarians Electro Wizard
Knight Elite Barbarians Skeleton Army
Electro Wizard Knight Firecracker Elite Barbarians Skeleton Army The Log
Skeleton Army
Knight Elite Barbarians
Skeleton Army Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army Knight Wizard
Wizard Firecracker Skeleton Army Princess
Elite Barbarians Skeleton Army Electro Wizard Knight Firecracker The Log
Firecracker Elite Barbarians Wizard The Log Princess Electro Wizard
Electro Wizard
Elite Barbarians Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Firecracker The Log
Firecracker The Log Princess Electro Wizard
The Log
Knight Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard Princess
Firecracker Wizard The Log Princess
The Log Firecracker Wizard Princess
The Log Firecracker Wizard
Elite Barbarians Electro Wizard
Firecracker Knight Wizard The Log Princess Electro Wizard
Firecracker Wizard Princess
Knight Firecracker Elite Barbarians The Log Princess
Firecracker Princess
Princess Firecracker Elite Barbarians The Log
Firecracker Wizard The Log Princess
Firecracker Wizard The Log Princess
Firecracker Wizard The Log Princess Electro Wizard
Firecracker Wizard The Log Princess
The Log
Wizard Princess
The Log
The Log
Firecracker The Log Wizard Princess
Firecracker The Log Wizard Princess Electro Wizard
Wizard The Log Princess
Firecracker The Log
Elite Barbarians Firecracker Wizard Princess Electro Wizard
Electro Wizard Firecracker Wizard
Elite Barbarians
Wizard The Log
Firecracker Princess Electro Wizard
Firecracker Wizard The Log Princess
Electro Wizard Skeleton Army Princess
Firecracker Wizard Princess Electro Wizard
The Log
Knight Firecracker Wizard Princess Electro Wizard
The Log Firecracker Wizard Princess
Firecracker Elite Barbarians
Firecracker Elite Barbarians The Log Princess Electro Wizard
Firecracker Princess Electro Wizard
Firecracker The Log Princess Electro Wizard
Firecracker Wizard

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