My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Hog Rider
Zap
Fire Spirit Firecracker
Barbarian Barrel
Fire Spirit Knight Firecracker Tesla
The Log
Fire Spirit Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Knight Firecracker Hog Rider
Fireball
Firecracker Tesla Hog Rider
Poison
Firecracker
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Royal Delivery

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Royal Delivery

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Knight Firecracker Royal Delivery Void Tesla Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Knight Firecracker

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight
Arrows
Hog Rider Void Knight
Knight
Firecracker Hog Rider Fire Spirit Arrows
Firecracker
Knight Hog Rider
Royal Delivery
Tesla
Hog Rider
Fire Spirit Arrows Knight Firecracker Void
Void
Arrows Hog Rider

Defense Synergies 4 8

Fire Spirit
Knight Firecracker
Arrows
Knight Royal Delivery Tesla Void
Knight
Fire Spirit Firecracker Royal Delivery Tesla Arrows
Firecracker
Knight Fire Spirit Royal Delivery Tesla
Royal Delivery
Knight Arrows Firecracker Tesla
Tesla
Knight Arrows Firecracker Royal Delivery
Hog Rider
Void
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Void
Knight Firecracker Royal Delivery Tesla
Tesla Fire Spirit Knight Royal Delivery Void
Tesla Knight Firecracker
Arrows Firecracker Royal Delivery
Arrows Royal Delivery Fire Spirit Firecracker Tesla
Tesla Fire Spirit Arrows Firecracker Royal Delivery Void
Arrows Tesla Void
Tesla
Knight Fire Spirit Firecracker Royal Delivery Tesla
Arrows Knight Firecracker Royal Delivery Tesla
Arrows Tesla Firecracker Royal Delivery
Tesla Fire Spirit Knight Royal Delivery
Fire Spirit Arrows Firecracker Royal Delivery Tesla
Knight Tesla
Royal Delivery Tesla
Tesla Arrows Knight Firecracker Royal Delivery
Fire Spirit Arrows Royal Delivery Tesla Knight Firecracker
Arrows Royal Delivery Fire Spirit Knight Firecracker Tesla
Tesla
Fire Spirit Arrows Knight Firecracker Royal Delivery Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Delivery Tesla Void
Royal Delivery Void Arrows Knight Firecracker Tesla
Royal Delivery Knight
Knight Royal Delivery Tesla
Knight Royal Delivery Tesla
Fire Spirit Arrows Firecracker Royal Delivery Tesla
Royal Delivery Knight Tesla Void
Knight Royal Delivery Tesla
Royal Delivery Void Knight Firecracker
Royal Delivery Tesla
Knight Tesla
Arrows Royal Delivery Void
Royal Delivery Knight Tesla
Firecracker Tesla
Tesla Knight Firecracker Royal Delivery
Arrows Firecracker Royal Delivery Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Firecracker
Arrows Firecracker Void
Arrows Void
Arrows Knight Firecracker Void
Fire Spirit Arrows Firecracker
Arrows Firecracker Fire Spirit
Fire Spirit Arrows Firecracker
Arrows Fire Spirit Firecracker
Arrows Void Firecracker
Fire Spirit Void
Firecracker Void Arrows Knight
Void Fire Spirit Arrows Firecracker
Fire Spirit Knight Firecracker Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Void Fire Spirit Arrows Firecracker
Fire Spirit Arrows Firecracker
Void
Arrows Void
Void
Arrows Void
Arrows Firecracker Fire Spirit
Arrows Firecracker Void
Void Arrows
Void Arrows Firecracker
Fire Spirit Arrows Firecracker
Firecracker Void
Void
Void Arrows
Void Arrows Firecracker
Arrows Firecracker
Fire Spirit Void
Fire Spirit Arrows Firecracker
Arrows
Void Knight Firecracker
Arrows Firecracker
Void Arrows
Firecracker
Firecracker
Firecracker Void
Void Firecracker

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