My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Knight Firecracker Electro Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Hog Rider Electro Wizard
Fireball
Firecracker Hog Rider Electro Wizard
Poison
Bats Firecracker Electro Wizard
Lightning
Knight Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Firecracker Hog Rider Poison Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Firecracker

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight Firecracker
Knight
Bats Firecracker Hog Rider Poison The Log Electro Wizard
Firecracker
Knight Hog Rider Bats Mega Knight
Hog Rider
Bats Knight Firecracker The Log Poison Electro Wizard Mega Knight
Poison
Knight Hog Rider The Log Mega Knight
The Log
Hog Rider Knight Poison Mega Knight
Electro Wizard
Knight Hog Rider Mega Knight
Mega Knight
Bats Firecracker Hog Rider Poison The Log Electro Wizard

Defense Synergies 4 14

Bats
Knight Firecracker The Log Electro Wizard Mega Knight
Knight
Bats Firecracker Electro Wizard Poison The Log
Firecracker
Knight The Log Bats Electro Wizard Mega Knight
Hog Rider
Poison
Knight The Log Electro Wizard Mega Knight
The Log
Firecracker Bats Knight Poison Electro Wizard Mega Knight
Electro Wizard
Knight Bats Firecracker Poison The Log Mega Knight
Mega Knight
Bats Firecracker Poison The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log Electro Wizard
Bats Knight Firecracker The Log Electro Wizard Mega Knight
Mega Knight Bats Knight Electro Wizard
Bats Knight Firecracker Electro Wizard Mega Knight
Firecracker Poison The Log Mega Knight
The Log Bats Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Firecracker Poison
Poison The Log Electro Wizard Mega Knight
Knight Firecracker Electro Wizard Mega Knight
Bats Poison Electro Wizard Knight Firecracker The Log Mega Knight
Bats Firecracker Poison Electro Wizard
Mega Knight Bats Knight The Log Electro Wizard
Mega Knight Bats Firecracker Poison The Log Electro Wizard
Knight Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Mega Knight Bats Knight Firecracker Poison Electro Wizard
Mega Knight Bats Knight Firecracker The Log Electro Wizard
Poison The Log Bats Knight Firecracker Electro Wizard Mega Knight
Electro Wizard
Mega Knight Bats Knight Firecracker Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Electro Wizard
Poison Electro Wizard Knight Firecracker The Log Mega Knight
Mega Knight Bats Knight The Log Electro Wizard
Mega Knight Bats Knight The Log Electro Wizard
Knight Mega Knight
Firecracker Poison Bats Electro Wizard
Bats Knight Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Bats Knight Firecracker Poison The Log
Mega Knight Bats Knight
Mega Knight Poison The Log Electro Wizard
Mega Knight Knight
Firecracker Mega Knight
Electro Wizard Bats Knight Firecracker Poison The Log
Bats Poison Mega Knight Firecracker The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker The Log
Firecracker Poison The Log Electro Wizard
Poison The Log
Knight Firecracker Poison The Log
Poison Firecracker The Log Mega Knight
Firecracker Poison Bats
Firecracker Poison The Log
Poison The Log Firecracker
Poison The Log Firecracker
Bats Poison Electro Wizard
Firecracker Poison Knight The Log Electro Wizard
Poison Firecracker
Poison Knight Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log Mega Knight
Poison
Bats
Firecracker Poison The Log Electro Wizard Mega Knight
Firecracker Poison The Log Mega Knight
Poison The Log Mega Knight
Poison
The Log
Poison The Log
Firecracker Poison The Log Mega Knight
Firecracker Poison The Log Electro Wizard
Poison The Log Mega Knight
Poison Firecracker The Log
Poison Bats Firecracker Electro Wizard
Electro Wizard Bats Firecracker Poison
Poison The Log Mega Knight
Firecracker Poison Electro Wizard
Mega Knight
Firecracker Poison The Log
Electro Wizard Bats
Poison Firecracker Electro Wizard
The Log
Poison Knight Firecracker Electro Wizard Mega Knight
The Log Firecracker Poison
Poison
Firecracker Mega Knight
Bats Firecracker Poison The Log Electro Wizard
Firecracker Bats Poison Electro Wizard
Poison Firecracker The Log Electro Wizard Mega Knight

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