My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Electro Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Drill
Giant Snowball
Bats Goblin Gang Goblin Drill Lumberjack
Zap
Bats Goblin Gang Firecracker Goblin Drill
Barbarian Barrel
Knight Goblin Gang Firecracker Goblin Drill Lumberjack
The Log
Goblin Gang Firecracker Goblin Drill Lumberjack
Earthquake
Goblin Gang Firecracker Goblin Drill
Arrows
Bats Goblin Gang Firecracker Goblin Drill
Royal Delivery
Bats Knight Goblin Gang Firecracker Goblin Drill Lumberjack
Fireball
Goblin Gang Firecracker Goblin Drill Lumberjack
Poison
Bats Goblin Gang Firecracker Goblin Drill
Lightning
Knight Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Goblin Drill Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Gang Firecracker Goblin Drill Lumberjack Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Gang

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Goblin Drill Lumberjack
Arrows
Knight Goblin Drill Lumberjack
Knight
Bats Goblin Gang Firecracker Arrows Goblin Drill Lumberjack
Goblin Gang
Knight Firecracker Goblin Drill
Firecracker
Knight Bats Goblin Gang Goblin Drill Lumberjack
Goblin Drill
Bats Arrows Knight Goblin Gang Firecracker Lumberjack
Electro Giant
Lumberjack
Lumberjack
Bats Arrows Knight Firecracker Goblin Drill Electro Giant

Defense Synergies 3 11

Bats
Knight Firecracker Goblin Drill Lumberjack
Arrows
Knight Lumberjack
Knight
Bats Goblin Gang Firecracker Arrows Lumberjack
Goblin Gang
Knight Firecracker Goblin Drill Lumberjack
Firecracker
Knight Bats Goblin Gang Lumberjack
Goblin Drill
Bats Goblin Gang Lumberjack
Electro Giant
Lumberjack
Bats Arrows Knight Goblin Gang Firecracker Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Lumberjack Bats Knight Goblin Gang Firecracker Goblin Drill
Goblin Gang Lumberjack Bats Knight Goblin Drill
Lumberjack Bats Knight Goblin Gang Firecracker Goblin Drill
Arrows Firecracker Lumberjack
Arrows Goblin Gang Bats Firecracker Lumberjack
Bats Arrows Goblin Gang Firecracker
Arrows Electro Giant
Goblin Gang Goblin Drill Lumberjack
Knight Goblin Gang Firecracker Lumberjack
Bats Goblin Gang Arrows Knight Firecracker Goblin Drill Electro Giant Lumberjack
Arrows Bats Goblin Gang Firecracker
Goblin Drill Lumberjack Bats Knight Goblin Gang
Bats Arrows Goblin Gang Firecracker Goblin Drill Lumberjack
Knight Goblin Gang Goblin Drill Lumberjack
Goblin Gang Goblin Drill Electro Giant Lumberjack
Bats Arrows Knight Goblin Gang Firecracker Goblin Drill Lumberjack
Arrows Bats Knight Goblin Gang Firecracker Goblin Drill Lumberjack
Arrows Goblin Drill Bats Knight Firecracker Lumberjack
Goblin Drill Lumberjack
Goblin Gang Bats Arrows Knight Firecracker Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Electro Giant
Arrows Knight Goblin Gang Firecracker Lumberjack
Goblin Gang Lumberjack Bats Knight
Goblin Gang Lumberjack Bats Knight
Knight Goblin Gang Goblin Drill Lumberjack
Arrows Firecracker Electro Giant Bats Goblin Gang
Goblin Gang Bats Knight Lumberjack
Knight Lumberjack
Bats Knight Firecracker
Goblin Gang Goblin Drill
Bats Knight Lumberjack
Arrows Electro Giant
Knight Goblin Gang Lumberjack
Firecracker Electro Giant
Goblin Gang Electro Giant Bats Knight Firecracker Goblin Drill Lumberjack
Bats Arrows Firecracker Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Goblin Drill
Arrows Firecracker
Arrows Goblin Drill
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Electro Giant Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang Lumberjack
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Goblin Drill
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Electro Giant
Arrows
Arrows Goblin Drill
Arrows Firecracker Electro Giant
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker Electro Giant
Bats Firecracker Electro Giant
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang
Arrows Firecracker
Arrows
Knight Goblin Gang Firecracker Lumberjack
Arrows Firecracker
Arrows Electro Giant
Firecracker
Electro Giant Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker Electro Giant

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