My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Knight Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Hog Rider Wizard P.E.K.K.A Electro Wizard
Fireball
Hog Rider Wizard Electro Wizard
Poison
Bats Wizard Electro Wizard
Lightning
Knight Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Tornado Hog Rider Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Tornado

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider P.E.K.K.A
Knight
Bats Hog Rider Wizard The Log Electro Wizard
Hog Rider
Bats Knight The Log Wizard Tornado Electro Wizard
Wizard
Tornado Knight Hog Rider P.E.K.K.A
Tornado
Wizard P.E.K.K.A Hog Rider The Log
P.E.K.K.A
Tornado Electro Wizard Bats Wizard The Log
The Log
Hog Rider Knight Tornado P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight Hog Rider

Defense Synergies 5 13

Bats
Knight P.E.K.K.A The Log Electro Wizard
Knight
Bats Electro Wizard Wizard Tornado The Log
Hog Rider
Wizard
Tornado Knight P.E.K.K.A The Log Electro Wizard
Tornado
Wizard P.E.K.K.A Knight The Log Electro Wizard
P.E.K.K.A
Tornado The Log Bats Wizard Electro Wizard
The Log
P.E.K.K.A Bats Knight Wizard Tornado Electro Wizard
Electro Wizard
Knight Bats Wizard Tornado P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log Electro Wizard
P.E.K.K.A Bats Knight The Log Electro Wizard
Tornado P.E.K.K.A Bats Knight Electro Wizard
P.E.K.K.A Bats Knight Electro Wizard
Tornado P.E.K.K.A The Log
Tornado The Log Bats Electro Wizard
Bats Tornado Electro Wizard Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tornado
Knight Tornado Electro Wizard
Bats Electro Wizard Knight Wizard Tornado The Log
Bats Wizard Tornado Electro Wizard
P.E.K.K.A Bats Knight Wizard The Log Electro Wizard
Wizard Bats Tornado P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Electro Wizard
Tornado P.E.K.K.A The Log Electro Wizard
Wizard Bats Knight Tornado P.E.K.K.A Electro Wizard
Bats Knight Wizard Tornado The Log Electro Wizard
Wizard Tornado The Log Bats Knight Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Wizard Bats Knight P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Electro Wizard
Electro Wizard Knight Wizard The Log
P.E.K.K.A Bats Knight The Log Electro Wizard
P.E.K.K.A Bats Knight Tornado The Log Electro Wizard
P.E.K.K.A Knight
Wizard Bats Tornado Electro Wizard
P.E.K.K.A Bats Knight Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Bats Knight Tornado The Log
P.E.K.K.A
P.E.K.K.A Bats Knight
P.E.K.K.A Tornado The Log Electro Wizard
P.E.K.K.A Knight Wizard
Wizard
Electro Wizard Bats Knight Tornado P.E.K.K.A The Log
Bats Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Tornado The Log Electro Wizard
The Log
Knight The Log
Wizard The Log
Wizard Bats Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Bats Tornado Electro Wizard
Knight Wizard Tornado The Log Electro Wizard
Wizard Tornado
Knight The Log
The Log
Wizard The Log
Wizard The Log
Tornado
Bats
Wizard The Log Electro Wizard
Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Wizard
The Log Wizard Tornado Electro Wizard
Wizard Tornado The Log
Tornado The Log
Bats Wizard Tornado Electro Wizard
Electro Wizard Bats Wizard
Wizard The Log
Electro Wizard
P.E.K.K.A
Wizard The Log
Electro Wizard Bats
Wizard Tornado Electro Wizard
The Log
Knight Wizard Electro Wizard
The Log Wizard
Tornado
P.E.K.K.A
Bats Tornado The Log Electro Wizard
Bats Tornado Electro Wizard
Tornado The Log Electro Wizard

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