My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Flying Machine Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Flying Machine
Zap
Bats Flying Machine Inferno Tower
Barbarian Barrel
Knight Inferno Tower
The Log
Mini P.E.K.K.A
Earthquake
Inferno Tower
Arrows
Bats Flying Machine
Royal Delivery
Bats Knight Mini P.E.K.K.A Flying Machine
Fireball
Flying Machine Inferno Tower
Poison
Bats Flying Machine Inferno Tower
Lightning
Knight Mini P.E.K.K.A Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A Inferno Tower

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Mini P.E.K.K.A Flying Machine Golden Knight Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Knight Mini P.E.K.K.A

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mini P.E.K.K.A Flying Machine
Arrows
Knight Mini P.E.K.K.A Lightning
Knight
Bats Arrows Flying Machine
Mini P.E.K.K.A
Bats Arrows Lightning
Flying Machine
Bats Knight Golden Knight
Inferno Tower
Lightning
Arrows Mini P.E.K.K.A
Golden Knight
Flying Machine

Defense Synergies 2 12

Bats
Knight Mini P.E.K.K.A Inferno Tower Golden Knight
Arrows
Knight Mini P.E.K.K.A Inferno Tower Lightning Golden Knight
Knight
Bats Inferno Tower Arrows Mini P.E.K.K.A Flying Machine
Mini P.E.K.K.A
Bats Arrows Knight
Flying Machine
Knight Inferno Tower Golden Knight
Inferno Tower
Knight Bats Arrows Flying Machine
Lightning
Arrows
Golden Knight
Bats Arrows Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Flying Machine Inferno Tower Golden Knight
Mini P.E.K.K.A Inferno Tower Bats Knight Flying Machine
Mini P.E.K.K.A Inferno Tower Bats Knight Lightning
Mini P.E.K.K.A Inferno Tower Bats Knight
Lightning Arrows Mini P.E.K.K.A
Arrows Bats Flying Machine
Bats Inferno Tower Lightning Arrows Flying Machine
Lightning Arrows Flying Machine Inferno Tower Golden Knight
Mini P.E.K.K.A Inferno Tower
Knight Mini P.E.K.K.A Inferno Tower
Bats Arrows Knight Flying Machine
Arrows Inferno Tower Bats Flying Machine
Mini P.E.K.K.A Inferno Tower Bats Knight Flying Machine Lightning
Bats Arrows Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Inferno Tower Knight
Inferno Tower Mini P.E.K.K.A Lightning
Bats Arrows Knight Mini P.E.K.K.A Inferno Tower
Arrows Bats Knight Flying Machine Golden Knight
Arrows Bats Knight Flying Machine
Mini P.E.K.K.A Inferno Tower
Bats Arrows Knight Mini P.E.K.K.A Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Inferno Tower
Arrows Knight Mini P.E.K.K.A Flying Machine Lightning
Bats Knight Mini P.E.K.K.A Inferno Tower Lightning Golden Knight
Mini P.E.K.K.A Lightning Bats Knight Inferno Tower
Inferno Tower Knight Mini P.E.K.K.A
Arrows Bats Flying Machine
Mini P.E.K.K.A Bats Knight Flying Machine Inferno Tower Lightning
Mini P.E.K.K.A Inferno Tower Knight
Lightning Bats Knight Mini P.E.K.K.A Flying Machine Inferno Tower
Inferno Tower
Bats Knight Mini P.E.K.K.A Flying Machine Inferno Tower Golden Knight
Lightning Arrows
Mini P.E.K.K.A Lightning Knight Inferno Tower Golden Knight
Flying Machine
Inferno Tower Bats Knight Mini P.E.K.K.A Flying Machine Lightning Golden Knight
Bats Arrows Mini P.E.K.K.A Flying Machine Inferno Tower Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Flying Machine Golden Knight
Arrows Flying Machine Golden Knight
Lightning Arrows Flying Machine
Lightning Arrows Knight Flying Machine
Arrows
Arrows Bats Flying Machine
Arrows Flying Machine
Arrows Flying Machine Lightning
Arrows Flying Machine Lightning Golden Knight
Lightning Bats Mini P.E.K.K.A
Lightning Arrows Knight Flying Machine Golden Knight
Lightning Arrows Flying Machine
Flying Machine Lightning Knight Golden Knight
Lightning Arrows Flying Machine
Lightning Arrows Flying Machine
Lightning Arrows Flying Machine Golden Knight
Lightning Arrows Flying Machine
Lightning Arrows
Bats Mini P.E.K.K.A Lightning
Lightning Arrows Mini P.E.K.K.A Flying Machine
Lightning Arrows Flying Machine Golden Knight
Lightning
Lightning Arrows
Lightning
Lightning Arrows Flying Machine
Arrows
Arrows Flying Machine Lightning Golden Knight
Lightning Arrows Flying Machine Golden Knight
Lightning Arrows Golden Knight
Lightning Bats Arrows Flying Machine
Lightning Bats Flying Machine
Lightning Mini P.E.K.K.A
Lightning Arrows
Lightning Arrows
Arrows Lightning
Lightning Bats Flying Machine
Lightning Arrows Flying Machine
Arrows
Lightning Knight Mini P.E.K.K.A Flying Machine
Arrows Flying Machine Lightning
Lightning Arrows
Flying Machine
Bats Flying Machine Lightning Golden Knight
Bats Flying Machine Lightning
Lightning Flying Machine Golden Knight

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